.hgignore
author Ryan C. Gordon <icculus@icculus.org>
Wed, 18 Apr 2012 00:19:32 -0400
changeset 1095 bc3d2c6e06cf
parent 893 e9f0f2feeb39
permissions -rw-r--r--
glsl: Implemented most of the missing srcmods. Reread the GLSL spec, and it turns out that "vec3(x,y,z) - 3.0" is legal syntactic sugar: the compiler knows to subtract 3.0 from each of the three components in that vec3. This made this simpler than having to tapdance to generate correct constant vectors ourselves, and it's easier to read.

syntax:glob
mojoshader_version.h
mojoshader_parser_hlsl.h
cmake-build
CMakeCache.txt
CMakeFiles
Makefile
cmake_install.cmake
testparse
testoutput
bestprofile
availableprofiles
finderrors
assemble
preprocess
glcaps
*.exe
*.lib
*.a
ps_?_?
vs_?_?