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Pixel Shader Model 1 writes color output to r0, not oC0. Deal with this.
2012-04-14, by Ryan C. Gordon
M4X4 opcode can actually overflow some string buffers.
2012-04-13, by Ryan C. Gordon
Fixed the GLSL LIT opcode.
2012-04-13, by Ryan C. Gordon
ARB1 profile: implemented matrix multiply opcodes.
2012-04-13, by Ryan C. Gordon
Cleaned up some cut-and-paste.
2012-04-13, by Ryan C. Gordon
Removed some FIXMEs...I think this code is right as-is.
2012-04-13, by Ryan C. Gordon
Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
2012-04-12, by Ryan C. Gordon
Corrected scalar opcode behavior in the preshader virtual machine.
2012-01-04, by Ryan C. Gordon
Cleaned up half-float stuff.
2011-12-21, by Ryan C. Gordon
Fixed up calling GL2 vs ARB extension entry points.
2011-12-21, by Ryan C. Gordon
We never actually use glGetProgramStringARB().
2011-12-21, by Ryan C. Gordon
Reworked GLSL extension and version detection.
2011-12-21, by Ryan C. Gordon
Extremely minor tweak.
2011-11-28, by Ryan C. Gordon
Documented MOJOSHADER_glBindShaders().
2011-11-15, by Ryan C. Gordon
Forgot a piece with SUPPORT_PRESHADERS preprocessor test.
2011-11-11, by Ryan C. Gordon
Added MOJOSHADER_glBindShaders().
2011-11-11, by Ryan C. Gordon
Implemented hash_iter_keys().
2011-11-11, by Ryan C. Gordon
Minor hash_iter() code cleanup.
2011-11-11, by Ryan C. Gordon
Several preshader fixes and static analysis tweaks.
2011-10-25, by Ryan C. Gordon
Fixed use of wrong variable in setting preshader temp register counts.
2011-10-25, by Ryan C. Gordon
Set relative_component correctly when parsing source registers.
2011-10-24, by Ryan C. Gordon
Fixed a few things clang's static analysis reported.
2011-10-20, by Ryan C. Gordon
Fixed must-copy version of stringmap_insert().
2011-10-20, by Ryan C. Gordon
Let d3d and bytecode profiles use relative addressing without a CTAB.
2011-08-01, by Ryan C. Gordon
Assembler: fixed bug where relative addressing failed parsing.
2011-08-01, by Ryan C. Gordon
Toggle pointsize support as necessary in the OpenGL bindings.
2011-06-20, by Ryan C. Gordon
Report shader outputs in MOJOSHADER_parseData.
2011-06-20, by Ryan C. Gordon
Treat dcl_psize registers as scalar.
2011-06-20, by Ryan C. Gordon
Maybe fix scalar operations in preshader interpreter.
2011-06-09, by Ryan C. Gordon
Don't allocate zero bytes for MOJOSHADER_symbolTypeInfo::members.
2011-06-09, by Ryan C. Gordon
Fixed off-by-one error in testparse.
2011-06-02, by Ryan C. Gordon
Fixed temp count in preshaders.
2011-06-02, by Ryan C. Gordon
ARB1: Use OPTION ARB_position_invariant if we didn't write to result.position.
2011-06-02, by Ryan C. Gordon
ARB1, GLSL: Deal with multiple draw buffers (registers oC1, etc).
2011-06-02, by Ryan C. Gordon
Don't try to allocate a temp array if the preshader has no temps.
2011-06-01, by Ryan C. Gordon
Place preshader destination register last in operand list.
2011-06-01, by Ryan C. Gordon
Fixed wrong array offset in preshader interpreter.
2011-06-01, by Ryan C. Gordon
Report preshader symbol table in testparse.
2011-06-01, by Ryan C. Gordon
Preshader input registers are separate from the actual shader constant file!
2011-06-01, by Ryan C. Gordon
Export symbol information for preshaders.
2011-06-01, by Ryan C. Gordon
Fixed compiler warnings.
2011-06-01, by Ryan C. Gordon
Added functions to query the register files.
2011-06-01, by Ryan C. Gordon
Run preshaders during MOJOSHADER_glProgramReady().
2011-05-31, by Ryan C. Gordon
Allow preshader support to be #ifdef'd out, to reduce binary size.
2011-05-31, by Ryan C. Gordon
Filled in and fixed some stuff in the Effect parser.
2011-05-31, by Ryan C. Gordon
First shot at preshader interpreter. Completely untested!
2011-05-31, by Ryan C. Gordon
Changed CMPLT and CMPGE to LT and GE, to match what fxc spits out.
2011-05-31, by Ryan C. Gordon
Found, I think, the final preshader opcodes.
2011-05-31, by Ryan C. Gordon
Added DIV preshader opcode.
2011-05-30, by Ryan C. Gordon
Added some more preshader opcodes, cleaned up opcode handling elsewhere.
2011-05-30, by Ryan C. Gordon
Put preshader opcode switch in numeric order. Makes missing values obvious.
2011-05-30, by Ryan C. Gordon
Initial work on preshader support.
2011-05-30, by Ryan C. Gordon
Moved some logic around in parsing CTABs.
2011-05-29, by Ryan C. Gordon
Parse symbols in the CTAB, export them in MOJOSHADER_parseData.
2011-05-29, by Ryan C. Gordon
Recover slightly better from unrecognized instruction tokens.
2011-05-29, by Ryan C. Gordon
GLSL: texldd-specific arguments need to be cast to vec2.
2011-05-24, by Ryan C. Gordon
Favor GL_ARB_shader_texture_lod over GL_EXT_gpu_shader4.
2011-05-24, by Ryan C. Gordon
Test for the GL extension, not whether the entry point is NULL.
2011-05-24, by Ryan C. Gordon
Cleaned up GL symbol lookup slightly.
2011-05-24, by Ryan C. Gordon
Updated copyright year.
2011-05-22, by Ryan C. Gordon
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