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GLSL and ARB1: Implemented TEXM3X3 opcode.
2012-04-23, by Ryan C. Gordon
Handle implicit declaration of ps_1_1 v# registers.
2012-04-23, by Ryan C. Gordon
We already calculated this, don't derefence pointer again.
2012-04-23, by Ryan C. Gordon
GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
2012-04-23, by Ryan C. Gordon
arb1: use MAD opcode for SRCMOD_SIGN instead of a SUB+MUL pair.
2012-04-18, by Ryan C. Gordon
arb1: implement most of the srcmods.
2012-04-18, by Ryan C. Gordon
According to MSDN, _db and _da are legit srcmods, identical to _dz and _dw.
2012-04-18, by Ryan C. Gordon
glsl: Implemented most of the missing srcmods.
2012-04-18, by Ryan C. Gordon
glsl: Implemented SRCMOD_BIAS and SRCMOD_BIASNEGATE.
2012-04-17, by Ryan C. Gordon
Properly handle coissue instructions.
2012-04-17, by Ryan C. Gordon
arb1: Implemented CND opcode.
2012-04-17, by Ryan C. Gordon
arb1: Handle destination modifiers for TEXBEM/TEXBEML.
2012-04-17, by Ryan C. Gordon
First shot at GLSL/ARB1 support for TEXBEM and TEXBEML opcodes.
2012-04-17, by Ryan C. Gordon
Fixed arb1 version of ps_1_1 TEXLD opcode.
2012-04-16, by Ryan C. Gordon
Implement ps_1_1 TEX opcode for arb1 and glsl profiles.
2012-04-15, by Ryan C. Gordon
Cut-and-paste error.
2012-04-15, by Ryan C. Gordon
Fixed CND state validation for ps_1_1.
2012-04-15, by Ryan C. Gordon
Test for reading of uninitialized temp registers.
2012-04-15, by Ryan C. Gordon
Fail if Shader Model 1 pixel shaders don't write to r0.
2012-04-15, by Ryan C. Gordon
Note whether a given register was written to by the shader.
2012-04-14, by Ryan C. Gordon
Added some FIXMEs.
2012-04-14, by Ryan C. Gordon
Pixel Shader Model 1 writes color output to r0, not oC0. Deal with this.
2012-04-14, by Ryan C. Gordon
M4X4 opcode can actually overflow some string buffers.
2012-04-13, by Ryan C. Gordon
Fixed the GLSL LIT opcode.
2012-04-13, by Ryan C. Gordon
ARB1 profile: implemented matrix multiply opcodes.
2012-04-13, by Ryan C. Gordon
Cleaned up some cut-and-paste.
2012-04-13, by Ryan C. Gordon
Removed some FIXMEs...I think this code is right as-is.
2012-04-13, by Ryan C. Gordon
Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
2012-04-12, by Ryan C. Gordon
Corrected scalar opcode behavior in the preshader virtual machine.
2012-01-04, by Ryan C. Gordon
Cleaned up half-float stuff.
2011-12-21, by Ryan C. Gordon
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