Mercurial
Mercurial
>
icculus
>
mojoshader
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-1000
-300
-100
-50
-30
+30
+50
+100
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Deal with quirks of MSVC's vsnprintf() implementation.
2016-04-18, by Baldur Karlsson
Effect struct parameter support
2016-02-09, by Ethan Lee
Updated copyright...like five years late. :)
2016-01-01, by Ryan C. Gordon
- Add ability to build MojoShader as a shared library
2016-01-01, by Ethan Lee
Whoops, checked wrong variable here. Not that anything sane overflowed this.
2015-10-13, by Ryan C. Gordon
Bytecode emit: Don't read starting from the end of the token buffer
2015-10-06, by Mischanix
Fixed a few outdated comments.
2015-09-26, by Ryan C. Gordon
Moved some simple things into mojoshader_common.c.
2015-01-03, by Ryan C. Gordon
Semantic analysis was reporting a NULL datatype for funcs with void retvals.
2014-12-31, by Ryan C. Gordon
Added a FIXME.
2014-11-23, by Ryan C. Gordon
Make parsing shaders possible without knowing the token buffer size.
2014-11-22, by Ryan C. Gordon
Allow multiline comments before preprocessor directives.
2014-10-02, by Ryan C. Gordon
Reduce malloc pressure in stringcache (thanks, Max!).
2014-06-23, by Ryan C. Gordon
Fixed incorrect variable in buffer_append_va (thanks, Max!).
2014-06-23, by Ryan C. Gordon
Shader Model 1 doesn't use an extra token for relative addressing.
2014-04-28, by Ryan C. Gordon
Allow finderrors to troll through subdirectories.
2014-02-25, by Ryan C. Gordon
Fixed Windows file finding.
2014-02-25, by Ryan C. Gordon
Fixed buffer overflow.
2014-02-25, by Ryan C. Gordon
Support OpenGL 3.0 and later.
2014-02-21, by Ryan C. Gordon
Moved to SDL2.
2014-02-21, by Ryan C. Gordon
Static analysis fix.
2014-02-07, by Ryan C. Gordon
Assembler: Pixel shader DCL opcodes only specify usage for samplers.
2013-05-17, by Ryan C. Gordon
Fixed whitespace.
2013-05-17, by Ryan C. Gordon
Assembler: support ps_1_1 TEX instruction.
2013-04-24, by Ryan C. Gordon
Fixed compiler warning.
2013-04-17, by Ryan C. Gordon
Optimizations to preprocessor's find_define().
2013-04-17, by Ryan C. Gordon
Added a unit test for the previous commit.
2013-04-16, by Ryan C. Gordon
Let "#if ((0) + (1) < 2)" understand that '+' isn't a unary operation.
2013-04-16, by Ryan C. Gordon
Don't use the extension entry point glGetInfoLogARB() in the core GL2 path.
2013-03-25, by Ryan C. Gordon
Leak fix: delete GLSL shader objects if we fail to compile.
2013-03-23, by Ryan C. Gordon
less
more
|
(0)
-1000
-300
-100
-50
-30
+30
+50
+100
tip