Mercurial
Mercurial
>
icculus
>
mojoshader
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-1000
-300
-100
-60
+60
+100
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
arb1 TEXM3X3SPEC fix: apparently, arb1 doesn't have a DIV instruction.
2012-05-19, by Ryan C. Gordon
GLSL and ARB1: Implemented TEXM3X3 opcode.
2012-04-23, by Ryan C. Gordon
Handle implicit declaration of ps_1_1 v# registers.
2012-04-23, by Ryan C. Gordon
We already calculated this, don't derefence pointer again.
2012-04-23, by Ryan C. Gordon
GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
2012-04-23, by Ryan C. Gordon
arb1: use MAD opcode for SRCMOD_SIGN instead of a SUB+MUL pair.
2012-04-18, by Ryan C. Gordon
arb1: implement most of the srcmods.
2012-04-18, by Ryan C. Gordon
According to MSDN, _db and _da are legit srcmods, identical to _dz and _dw.
2012-04-18, by Ryan C. Gordon
glsl: Implemented most of the missing srcmods.
2012-04-18, by Ryan C. Gordon
glsl: Implemented SRCMOD_BIAS and SRCMOD_BIASNEGATE.
2012-04-17, by Ryan C. Gordon
Properly handle coissue instructions.
2012-04-17, by Ryan C. Gordon
arb1: Implemented CND opcode.
2012-04-17, by Ryan C. Gordon
arb1: Handle destination modifiers for TEXBEM/TEXBEML.
2012-04-17, by Ryan C. Gordon
First shot at GLSL/ARB1 support for TEXBEM and TEXBEML opcodes.
2012-04-17, by Ryan C. Gordon
Fixed arb1 version of ps_1_1 TEXLD opcode.
2012-04-16, by Ryan C. Gordon
Implement ps_1_1 TEX opcode for arb1 and glsl profiles.
2012-04-15, by Ryan C. Gordon
Cut-and-paste error.
2012-04-15, by Ryan C. Gordon
Fixed CND state validation for ps_1_1.
2012-04-15, by Ryan C. Gordon
Test for reading of uninitialized temp registers.
2012-04-15, by Ryan C. Gordon
Fail if Shader Model 1 pixel shaders don't write to r0.
2012-04-15, by Ryan C. Gordon
Note whether a given register was written to by the shader.
2012-04-14, by Ryan C. Gordon
Added some FIXMEs.
2012-04-14, by Ryan C. Gordon
Pixel Shader Model 1 writes color output to r0, not oC0. Deal with this.
2012-04-14, by Ryan C. Gordon
M4X4 opcode can actually overflow some string buffers.
2012-04-13, by Ryan C. Gordon
Fixed the GLSL LIT opcode.
2012-04-13, by Ryan C. Gordon
ARB1 profile: implemented matrix multiply opcodes.
2012-04-13, by Ryan C. Gordon
Cleaned up some cut-and-paste.
2012-04-13, by Ryan C. Gordon
Removed some FIXMEs...I think this code is right as-is.
2012-04-13, by Ryan C. Gordon
Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
2012-04-12, by Ryan C. Gordon
Corrected scalar opcode behavior in the preshader virtual machine.
2012-01-04, by Ryan C. Gordon
Cleaned up half-float stuff.
2011-12-21, by Ryan C. Gordon
Fixed up calling GL2 vs ARB extension entry points.
2011-12-21, by Ryan C. Gordon
We never actually use glGetProgramStringARB().
2011-12-21, by Ryan C. Gordon
Reworked GLSL extension and version detection.
2011-12-21, by Ryan C. Gordon
Extremely minor tweak.
2011-11-28, by Ryan C. Gordon
Documented MOJOSHADER_glBindShaders().
2011-11-15, by Ryan C. Gordon
Forgot a piece with SUPPORT_PRESHADERS preprocessor test.
2011-11-11, by Ryan C. Gordon
Added MOJOSHADER_glBindShaders().
2011-11-11, by Ryan C. Gordon
Implemented hash_iter_keys().
2011-11-11, by Ryan C. Gordon
Minor hash_iter() code cleanup.
2011-11-11, by Ryan C. Gordon
Several preshader fixes and static analysis tweaks.
2011-10-25, by Ryan C. Gordon
Fixed use of wrong variable in setting preshader temp register counts.
2011-10-25, by Ryan C. Gordon
Set relative_component correctly when parsing source registers.
2011-10-24, by Ryan C. Gordon
Fixed a few things clang's static analysis reported.
2011-10-20, by Ryan C. Gordon
Fixed must-copy version of stringmap_insert().
2011-10-20, by Ryan C. Gordon
Let d3d and bytecode profiles use relative addressing without a CTAB.
2011-08-01, by Ryan C. Gordon
Assembler: fixed bug where relative addressing failed parsing.
2011-08-01, by Ryan C. Gordon
Toggle pointsize support as necessary in the OpenGL bindings.
2011-06-20, by Ryan C. Gordon
Report shader outputs in MOJOSHADER_parseData.
2011-06-20, by Ryan C. Gordon
Treat dcl_psize registers as scalar.
2011-06-20, by Ryan C. Gordon
Maybe fix scalar operations in preshader interpreter.
2011-06-09, by Ryan C. Gordon
Don't allocate zero bytes for MOJOSHADER_symbolTypeInfo::members.
2011-06-09, by Ryan C. Gordon
Fixed off-by-one error in testparse.
2011-06-02, by Ryan C. Gordon
Fixed temp count in preshaders.
2011-06-02, by Ryan C. Gordon
ARB1: Use OPTION ARB_position_invariant if we didn't write to result.position.
2011-06-02, by Ryan C. Gordon
ARB1, GLSL: Deal with multiple draw buffers (registers oC1, etc).
2011-06-02, by Ryan C. Gordon
Don't try to allocate a temp array if the preshader has no temps.
2011-06-01, by Ryan C. Gordon
Place preshader destination register last in operand list.
2011-06-01, by Ryan C. Gordon
Fixed wrong array offset in preshader interpreter.
2011-06-01, by Ryan C. Gordon
Report preshader symbol table in testparse.
2011-06-01, by Ryan C. Gordon
less
more
|
(0)
-1000
-300
-100
-60
+60
+100
tip