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Visual C++ fixes.
trunk
2008-04-29, by Ryan C. Gordon
Cleanups for building as C++ code.
trunk
2008-04-29, by Ryan C. Gordon
Don't overload meaning of RegisterList::usage for loop tests.
trunk
2008-04-29, by Ryan C. Gordon
finderrors.c shouldn't include OpenGL headers now.
trunk
2008-04-29, by Ryan C. Gordon
Moved gl*.h into GL directory.
trunk
2008-04-29, by Ryan C. Gordon
Added MOJOSHADER_glGetShaderParseData().
trunk
2008-04-28, by Ryan C. Gordon
More comment headers.
trunk
2008-04-28, by Ryan C. Gordon
Added comment header to mojoshader_opengl.c ...
trunk
2008-04-28, by Ryan C. Gordon
Fixed vertex attribute aliasing in OpenGL glue code.
trunk
2008-04-28, by Ryan C. Gordon
Fixed compiler warnings.
trunk
2008-04-28, by Ryan C. Gordon
Added UNKNOWN value to the enums in the public API.
trunk
2008-04-28, by Ryan C. Gordon
Minor documentation update.
trunk
2008-04-28, by Ryan C. Gordon
Renamed glInit and glDeinit to glCreateContext and glDestroyContext.
trunk
2008-04-28, by Ryan C. Gordon
OpenGL glue now allows for multiple contexts.
trunk
2008-04-28, by Ryan C. Gordon
Support for half-float attribute arrays.
trunk
2008-04-28, by Ryan C. Gordon
Removed some #if 0'd code.
trunk
2008-04-28, by Ryan C. Gordon
Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
trunk
2008-04-28, by Ryan C. Gordon
Tightened up sampler and uniform globals emitters in GLSL profile.
trunk
2008-04-28, by Ryan C. Gordon
Fixed names of global variables in GLSL profile.
trunk
2008-04-28, by Ryan C. Gordon
Fixed source register emitting in GLSL profile.
trunk
2008-04-28, by Ryan C. Gordon
Fixed logic error.
trunk
2008-04-27, by Ryan C. Gordon
OpenGL extension lookup and entry point loading.
trunk
2008-04-27, by Ryan C. Gordon
Removed direct GL calls from finderrors.c ...
trunk
2008-04-27, by Ryan C. Gordon
Check return value from MOJOSHADER_glInit().
trunk
2008-04-27, by Ryan C. Gordon
Patched mojoshader_opengl.c to compile, mostly.
trunk
2008-04-27, by Ryan C. Gordon
Added mojoshader_opengl.c to the project file.
trunk
2008-04-27, by Ryan C. Gordon
Moved finderrors.c from GL calls to MOJOSHADER_gl* functions.
trunk
2008-04-27, by Ryan C. Gordon
Disable any enabled client-side arrays when binding a new shader.
trunk
2008-04-27, by Ryan C. Gordon
Enable client-side arrays as necessary.
trunk
2008-04-27, by Ryan C. Gordon
Don't update vertex arrays if bound program has no vertex shader.
trunk
2008-04-27, by Ryan C. Gordon
Fixes to Malloc() and Free() in mojoshader_opengl.c ...
trunk
2008-04-27, by Ryan C. Gordon
Added MOJOSHADER_glGetError() function, filled in error state.
trunk
2008-04-27, by Ryan C. Gordon
Minor comment added.
trunk
2008-04-27, by Ryan C. Gordon
Documentation update.
trunk
2008-04-27, by Ryan C. Gordon
Implemented MOJOSHADER_glSetVertexAttribute().
trunk
2008-04-27, by Ryan C. Gordon
Fixed wrong type for uniform/attribute locations.
trunk
2008-04-27, by Ryan C. Gordon
Added a FIXME comment.
trunk
2008-04-27, by Ryan C. Gordon
Cache attribute locations for GLSL programs at link time.
trunk
2008-04-27, by Ryan C. Gordon
Whitespace fix.
trunk
2008-04-27, by Ryan C. Gordon
Minor clarification in MOJOSHADER_glInit() documentation.
trunk
2008-04-27, by Ryan C. Gordon
Whoops, GLSL objects are GLhandleARB, not GLuint.
trunk
2008-04-27, by Ryan C. Gordon
Finished implementing MOJOSHADER_glLinkProgram().
trunk
2008-04-27, by Ryan C. Gordon
Added STATICARRAYLEN macro to mojoshader_opengl.c ...
trunk
2008-04-27, by Ryan C. Gordon
Cleaned up GLSL shader compile code with some gotos.
trunk
2008-04-27, by Ryan C. Gordon
Implemented MOJOSHADER_glProgramReady().
trunk
2008-04-27, by Ryan C. Gordon
Cache uniform locations for GLSL programs at link time.
trunk
2008-04-27, by Ryan C. Gordon
A little more work on MOJOSHADER_glLinkProgram().
trunk
2008-04-27, by Ryan C. Gordon
Implemented uniform array setting in OpenGL glue code.
trunk
2008-04-27, by Ryan C. Gordon
Initial add of mojoshader_opengl.c
trunk
2008-04-26, by Ryan C. Gordon
Removed incorrect statement in the documentation.
trunk
2008-04-26, by Ryan C. Gordon
Removed references to "fragment" programs in header.
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2008-04-26, by Ryan C. Gordon
Reduced const insanity in API spec.
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2008-04-26, by Ryan C. Gordon
Added API to set pixel shader uniforms.
trunk
2008-04-26, by Ryan C. Gordon
API design change.
trunk
2008-04-25, by Ryan C. Gordon
Initial API proposal for OpenGL glue.
trunk
2008-04-25, by Ryan C. Gordon
Allow internal dependency on malloc/free to be #ifdef'd out.
trunk
2008-04-25, by Ryan C. Gordon
Malloc() now handles calling out_of_memory() if necessary.
trunk
2008-04-25, by Ryan C. Gordon
Prefix register names with "vs_" or "ps_" in GLSL profile.
trunk
2008-04-25, by Ryan C. Gordon
Print variable names in testparse.c.
trunk
2008-04-25, by Ryan C. Gordon
Don't need my #define hack for attributes in GLSL profile anymore.
trunk
2008-04-25, by Ryan C. Gordon
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