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Put the vertex sampler offset firmly at TEXTURE16
10 months ago, by Ethan Lee
Fix memory leak in mtlDeleteShader
10 months ago, by Ethan Lee
C buildfix
10 months ago, by Ethan Lee
Add uniform block support for vulkan
10 months ago, by Martin Krošlák
Unused variables
10 months ago, by Ethan Lee
Forgot to commit the new testparse...
10 months ago, by Ethan Lee
Major refactor of the Effects API.
10 months ago, by Ethan Lee
Use __cdecl instead of __stdcall
10 months ago, by Ethan Lee
Skip Gestalt when min version is 10.5+
10 months ago, by Ethan Lee
Buildfixes for CentOS, MinGW, osxcross
10 months ago, by Ethan Lee
iOS buildfixes
10 months ago, by Caleb Cornett
Expose mtlShaderState to mojoshader_effects.h
11 months ago, by Caleb Cornett
VS2010 SDL_stdlib buildfixes
11 months ago, by Ethan Lee
A few more stdlib macros for Apple
11 months ago, by Ethan Lee
Add MOJOSHADER_USE_SDL_STDLIB, to avoid C runtime dependencies
11 months ago, by Ethan Lee
Move buffer_find to assembler.c, it isn't actually common
11 months ago, by Ethan Lee
-Wpedantic fixes
11 months ago, by Ethan Lee
VS2010 buildfixes
11 months ago, by Caleb Cornett
Use CMake built-in BUILD_SHARED_LIBS
12 months ago, by Ethan Lee
Better value for max vertex_attrib_loc
13 months ago, by Ethan Lee
Add FIXME for preshader output registers
13 months ago, by Ethan Lee
-lobjc for Metal support
13 months ago, by Ethan Lee
Metal Effect support!
13 months ago, by Caleb Cornett
Fix SPIR-V FS output locations with MRTs
13 months ago, by Martin Krošlák
spv_output_location for COLOR0+ pixel shader output
13 months ago, by Ethan Lee
Happy New Year!
14 months ago, by Ethan Lee
Add GLSPIRV profile, to allow for both GL- and VK-friendly SPIR-V output
14 months ago, by Ethan Lee
Add support for emitting SPIR-V shaders.
14 months ago, by Martin Krošlák
Various style/redundancy fixes found during SPIR-V work
14 months ago, by Martin Krošlák
MSVC buildfix (also removes redundant ES check)
14 months ago, by Caleb Cornett
Replicate D3D's div by 0 behavior for RCP/RSQ (GLSL Edition)
15 months ago, by Caleb Cornett
Fix point_size type for MSL
15 months ago, by Caleb Cornett
Replicate D3D's div by 0 behavior for RCP/RSQ
15 months ago, by Caleb Cornett
Copy mainfn when duplicating parsedata
15 months ago, by Caleb Cornett
Handle MOJOSHADER_USAGE_NORMAL in Metal profile
15 months ago, by Caleb Cornett
USAGE_FOG is a float, not a vec4
16 months ago, by Ethan Lee
Fix USAGE_FOG for glsles, index values > 0
16 months ago, by Ethan Lee
Follow texture2DLod/ARB_shader_texture_lod spec more aggressively
18 months ago, by Ethan Lee
Split up glsl_texld, dramatically simplifies texldd/texldl
18 months ago, by Ethan Lee
GLSL: Implement texldl instruction
18 months ago, by Katelyn Gadd
Remove the floor from vpos calculation
18 months ago, by Ethan Lee
Replace glProgramViewportFlip with glProgramViewportInfo
19 months ago, by Ethan Lee
Tabbing fix
19 months ago, by Ethan Lee
Only use gl_TexCoord for index values < 4
20 months ago, by Ethan Lee
Assert of unknown GLSL shader type (thanks Kate!)
21 months ago, by Ethan Lee
Assert on unknown operand type (thanks Kate!)
21 months ago, by Ethan Lee
Return statements for effectFind functions
21 months ago, by Ethan Lee
Matrix members inside struct parameters are also valid
21 months ago, by Ethan Lee
Return after printing gl_FrontFacing variable, it does not need a define
21 months ago, by Ethan Lee
Disable COMPILER_SUPPORT by default
22 months ago, by Ethan Lee
Fixed macro clashing with crt function name in MSVC 2015 and newer.
22 months ago, by Martin Krošlák
Move the visibility pragmas below the includes.
22 months ago, by Ethan Lee
Reorganize profiles into their own files
22 months ago, by Caleb Cornett
VS2010 buildfixes
22 months ago, by Ethan Lee
Skip GL_PROGRAM_POINT_SIZE for ES contexts
22 months ago, by Ethan Lee
Copypaste typo fix
22 months ago, by Ethan Lee
Apply some MSC_VER special cases to WIN32 as well (thanks Vincent!)
22 months ago, by Ethan Lee
Add PROFILE_GLSLES CMake option
23 months ago, by Caleb Cornett
gl_Position only works for POSITION0
24 months ago, by Ethan Lee
iOS support (thanks Caleb!)
2019-02-18, by Ethan Lee
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