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Fixed output of POW opcode in GLSL profile.
trunk
2008-05-08, by Ryan C. Gordon
Whitespace cleanup.
trunk
2008-05-08, by Ryan C. Gordon
Work on pixel shader DCL emitters.
trunk
2008-05-08, by Ryan C. Gordon
First shot at TEXLD opcode in GLSL profile.
trunk
2008-05-08, by Ryan C. Gordon
Moved GLSL profile source swizzle generation to its own function.
trunk
2008-05-08, by Ryan C. Gordon
Added a FIXME.
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2008-05-08, by Ryan C. Gordon
Fixed logic error.
trunk
2008-05-08, by Ryan C. Gordon
Cleaned up explicit writemask tests.
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2008-05-08, by Ryan C. Gordon
Make some generic "unimplemented" and "unsupported" messages more specific.
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2008-05-08, by Ryan C. Gordon
Added state checks to TEXLDL opcode.
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2008-05-08, by Ryan C. Gordon
Added >= ps_2_0 state for TEXLD opcode, cleaned up swizzle checks.
trunk
2008-05-08, by Ryan C. Gordon
Fix/disable annoying Visual C++ level 4 warnings.
trunk
2008-05-08, by Ryan C. Gordon
Patched to compile: forgot to rename one of the function references.
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2008-05-07, by Ryan C. Gordon
Holy crap, the TEXLD opcode has THREE different Shader Model variations!
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2008-05-07, by Ryan C. Gordon
TEXLD and TEXCRD tweaks.
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2008-05-07, by Ryan C. Gordon
Make the unimplemented opcode fail()s more specific.
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2008-05-06, by Ryan C. Gordon
Check if TEXCOORD/TEXCRD instruction is allowed in current Shader Model.
trunk
2008-05-06, by Ryan C. Gordon
Patched to compile when built as C++ code.
trunk
2008-05-06, by Ryan C. Gordon
Sampler loading support in OpenGL glue.
trunk
2008-05-06, by Ryan C. Gordon
Patched to avoid compiler warning.
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2008-05-05, by Ryan C. Gordon
Don't add that gl_Position assignment at the start.
trunk
2008-05-05, by Ryan C. Gordon
OpenGL glue now handles Uniform arrays.
trunk
2008-05-05, by Ryan C. Gordon
Relative addressing fixes.
trunk
2008-05-05, by Ryan C. Gordon
Fixed relative addressing in GLSL profile.
trunk
2008-05-03, by Ryan C. Gordon
Report hardcoded constants in MOJOSHADER_parseData.
trunk
2008-05-03, by Ryan C. Gordon
Patched to compile on older (?) GL headers.
trunk
2008-05-03, by Ryan C. Gordon
Added MOJOSHADER_glMaxUniforms().
trunk
2008-05-03, by Ryan C. Gordon
Whoops, glGetIntegerv() returns void. Cut-and-paste error!
trunk
2008-05-03, by Ryan C. Gordon
Removed tab characters from source.
trunk
2008-05-03, by Ryan C. Gordon
Removed duplicate entry from list of queries.
trunk
2008-05-03, by Ryan C. Gordon
Patched to compile on Mac OS X.
trunk
2008-05-03, by Ryan C. Gordon
Research on GL_EXT_bindable_uniform for future experimentation.
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2008-05-02, by Ryan C. Gordon
Updated .hgignore ...
trunk
2008-05-02, by Ryan C. Gordon
Added glcaps.c ...
trunk
2008-05-02, by Ryan C. Gordon
GLSL profile now emits correct array deference on instructions.
trunk
2008-05-02, by Ryan C. Gordon
Whitespace fix.
trunk
2008-05-02, by Ryan C. Gordon
Better DP2ADD emitter in GLSL profile.
trunk
2008-04-30, by Ryan C. Gordon
Implemented DP2ADD in GLSL profile.
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2008-04-30, by Ryan C. Gordon
Added some FIXME notes for later.
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2008-04-30, by Ryan C. Gordon
Flagged a few more opcodes as pixel-shader-only.
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2008-04-30, by Ryan C. Gordon
Implemented MOJOSHADER_glBestProfile().
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2008-04-30, by Ryan C. Gordon
Implemented TEXKILL in GLSL profile.
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2008-04-30, by Ryan C. Gordon
More Windows fixes: include malloc.h for alloca() support.
trunk
2008-04-30, by Ryan C. Gordon
More Windows fixes.
trunk
2008-04-30, by Ryan C. Gordon
Removed preprocessor define that build system sets.
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2008-04-30, by Ryan C. Gordon
Removed unistd.h include from finderrors.c ...
trunk
2008-04-30, by Ryan C. Gordon
More Windows support.
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2008-04-30, by Ryan C. Gordon
Fixed logic bug in uniform setting.
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2008-04-30, by Ryan C. Gordon
More Windows patches.
trunk
2008-04-30, by Ryan C. Gordon
Get that typedef, too...
trunk
2008-04-29, by Ryan C. Gordon
Whoops, left a typedef keyword floating out there.
trunk
2008-04-29, by Ryan C. Gordon
Fixed NULL dereference.
trunk
2008-04-29, by Ryan C. Gordon
Visual C++ fixes.
trunk
2008-04-29, by Ryan C. Gordon
Cleanups for building as C++ code.
trunk
2008-04-29, by Ryan C. Gordon
Don't overload meaning of RegisterList::usage for loop tests.
trunk
2008-04-29, by Ryan C. Gordon
finderrors.c shouldn't include OpenGL headers now.
trunk
2008-04-29, by Ryan C. Gordon
Moved gl*.h into GL directory.
trunk
2008-04-29, by Ryan C. Gordon
Added MOJOSHADER_glGetShaderParseData().
trunk
2008-04-28, by Ryan C. Gordon
More comment headers.
trunk
2008-04-28, by Ryan C. Gordon
Added comment header to mojoshader_opengl.c ...
trunk
2008-04-28, by Ryan C. Gordon
Fixed vertex attribute aliasing in OpenGL glue code.
trunk
2008-04-28, by Ryan C. Gordon
Fixed compiler warnings.
trunk
2008-04-28, by Ryan C. Gordon
Added UNKNOWN value to the enums in the public API.
trunk
2008-04-28, by Ryan C. Gordon
Minor documentation update.
trunk
2008-04-28, by Ryan C. Gordon
Renamed glInit and glDeinit to glCreateContext and glDestroyContext.
trunk
2008-04-28, by Ryan C. Gordon
OpenGL glue now allows for multiple contexts.
trunk
2008-04-28, by Ryan C. Gordon
Support for half-float attribute arrays.
trunk
2008-04-28, by Ryan C. Gordon
Removed some #if 0'd code.
trunk
2008-04-28, by Ryan C. Gordon
Cleaned up the CONST/CONST2/CONST3/CONST4 tapdance.
trunk
2008-04-28, by Ryan C. Gordon
Tightened up sampler and uniform globals emitters in GLSL profile.
trunk
2008-04-28, by Ryan C. Gordon
Fixed names of global variables in GLSL profile.
trunk
2008-04-28, by Ryan C. Gordon
Fixed source register emitting in GLSL profile.
trunk
2008-04-28, by Ryan C. Gordon
Fixed logic error.
trunk
2008-04-27, by Ryan C. Gordon
OpenGL extension lookup and entry point loading.
trunk
2008-04-27, by Ryan C. Gordon
Removed direct GL calls from finderrors.c ...
trunk
2008-04-27, by Ryan C. Gordon
Check return value from MOJOSHADER_glInit().
trunk
2008-04-27, by Ryan C. Gordon
Patched mojoshader_opengl.c to compile, mostly.
trunk
2008-04-27, by Ryan C. Gordon
Added mojoshader_opengl.c to the project file.
trunk
2008-04-27, by Ryan C. Gordon
Moved finderrors.c from GL calls to MOJOSHADER_gl* functions.
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2008-04-27, by Ryan C. Gordon
Disable any enabled client-side arrays when binding a new shader.
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2008-04-27, by Ryan C. Gordon
Enable client-side arrays as necessary.
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2008-04-27, by Ryan C. Gordon
Don't update vertex arrays if bound program has no vertex shader.
trunk
2008-04-27, by Ryan C. Gordon
Fixes to Malloc() and Free() in mojoshader_opengl.c ...
trunk
2008-04-27, by Ryan C. Gordon
Added MOJOSHADER_glGetError() function, filled in error state.
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2008-04-27, by Ryan C. Gordon
Minor comment added.
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2008-04-27, by Ryan C. Gordon
Documentation update.
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2008-04-27, by Ryan C. Gordon
Implemented MOJOSHADER_glSetVertexAttribute().
trunk
2008-04-27, by Ryan C. Gordon
Fixed wrong type for uniform/attribute locations.
trunk
2008-04-27, by Ryan C. Gordon
Added a FIXME comment.
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2008-04-27, by Ryan C. Gordon
Cache attribute locations for GLSL programs at link time.
trunk
2008-04-27, by Ryan C. Gordon
Whitespace fix.
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2008-04-27, by Ryan C. Gordon
Minor clarification in MOJOSHADER_glInit() documentation.
trunk
2008-04-27, by Ryan C. Gordon
Whoops, GLSL objects are GLhandleARB, not GLuint.
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2008-04-27, by Ryan C. Gordon
Finished implementing MOJOSHADER_glLinkProgram().
trunk
2008-04-27, by Ryan C. Gordon
Added STATICARRAYLEN macro to mojoshader_opengl.c ...
trunk
2008-04-27, by Ryan C. Gordon
Cleaned up GLSL shader compile code with some gotos.
trunk
2008-04-27, by Ryan C. Gordon
Implemented MOJOSHADER_glProgramReady().
trunk
2008-04-27, by Ryan C. Gordon
Cache uniform locations for GLSL programs at link time.
trunk
2008-04-27, by Ryan C. Gordon
A little more work on MOJOSHADER_glLinkProgram().
trunk
2008-04-27, by Ryan C. Gordon
Implemented uniform array setting in OpenGL glue code.
trunk
2008-04-27, by Ryan C. Gordon
Initial add of mojoshader_opengl.c
trunk
2008-04-26, by Ryan C. Gordon
Removed incorrect statement in the documentation.
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2008-04-26, by Ryan C. Gordon
Removed references to "fragment" programs in header.
trunk
2008-04-26, by Ryan C. Gordon
Reduced const insanity in API spec.
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2008-04-26, by Ryan C. Gordon
Added API to set pixel shader uniforms.
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2008-04-26, by Ryan C. Gordon
API design change.
trunk
2008-04-25, by Ryan C. Gordon
Initial API proposal for OpenGL glue.
trunk
2008-04-25, by Ryan C. Gordon
Allow internal dependency on malloc/free to be #ifdef'd out.
trunk
2008-04-25, by Ryan C. Gordon
Malloc() now handles calling out_of_memory() if necessary.
trunk
2008-04-25, by Ryan C. Gordon
Prefix register names with "vs_" or "ps_" in GLSL profile.
trunk
2008-04-25, by Ryan C. Gordon
Print variable names in testparse.c.
trunk
2008-04-25, by Ryan C. Gordon
Don't need my #define hack for attributes in GLSL profile anymore.
trunk
2008-04-25, by Ryan C. Gordon
Added profile-specific variable names to returned parse data.
trunk
2008-04-25, by Ryan C. Gordon
Attribute fixes for GLSL profile.
trunk
2008-04-24, by Ryan C. Gordon
Patched to compile on Mac OS X.
trunk
2008-04-24, by Ryan C. Gordon
Store profile string in MOJOSHADER_parseData.
trunk
2008-04-23, by Ryan C. Gordon
Don't increase instruction count for DEFx and DCL opcodes.
trunk
2008-04-22, by Ryan C. Gordon
Marked some incorrected source modifiers for failure in GLSL profile.
trunk
2008-04-22, by Ryan C. Gordon
Fixed my braindead MOD_SATURATE code in GLSL profile.
trunk
2008-04-22, by Ryan C. Gordon
Fixed source argument output in GLSL profile.
trunk
2008-04-22, by Ryan C. Gordon
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