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glsl: Move misc face/position variables to after main, fixes ES3 compatibility
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8 days ago, by Ethan Lee
glsl: Fix support for PSIZE1 and up
2 weeks ago, by Ethan Lee
spirv: Fix PointCoord input using vec4 instead of vec2
2 months ago, by Martin Krošlák
Replace SWAPDBL loop with memcpy, fixes MinGW Win64
2 months ago, by Ethan Lee
Fix caller-defined swizzles for Shader Model 1 shaders.
2 months ago, by Ryan C. Gordon
vulkan: Decouple block size from block increment
2 months ago, by Evan Hemsley
D3D11: Increase bool uniform buffer size (thanks @jeffphilp!)
3 months ago, by Ethan Lee
Missed an increment...
3 months ago, by Ethan Lee
D3D11: bool constants are stored as int4 (thanks @jeffphilp!)
3 months ago, by Ethan Lee
opengl: Don't assert if vs_flip_loc == -1.
3 months ago, by Ryan C. Gordon
glsl: better fix for incorrect SM1.1 defines.
3 months ago, by Ryan C. Gordon
Make sure attribute registers are declared correctly in weird SM1 case.
3 months ago, by Ryan C. Gordon
glsl: for SM1.1, don't add incorrect gl_TexCoord defines.
3 months ago, by Ryan C. Gordon
utils: Added testglcompile.c, to see if the GL accepts our generated shaders.
3 months ago, by Ryan C. Gordon
assembler: Don't lose the TEXBEM opcode in the special ps_1_1 TEX detection.
3 months ago, by Ryan C. Gordon
d3d11: Fix possible leaks after compiling shaders
3 months ago, by Ethan Lee
vulkan: Add support for multithreaded UBOs
3 months ago, by Evan Hemsley
spirv: Separate pixel shader outputs from inputs, fix linker accordingly
4 months ago, by Ethan Lee
vulkan: Fix overlapping pixel/vertex shaders where one shader is NULL
4 months ago, by Ethan Lee
Write locations for SPIR-V pixel shader outputs
4 months ago, by Ethan Lee
Handle MOJOSHADER_USAGE_UNKNOWN in SPIR-V linker
4 months ago, by Ethan Lee
Fix SM1 shaders on SPIR-V after TEX* opcodes changes:
5 months ago, by Martin Krošlák
assembler: set the default source arg swizzle to the correct value.
5 months ago, by Ryan C. Gordon
metal: Fix RCP and RSQ output to match GLSL.
6 months ago, by Ryan C. Gordon
d3d11: Only build the D3D11 glue code on Windows.
6 months ago, by Ryan C. Gordon
cmake: build the HLSL profile by default.
6 months ago, by Ryan C. Gordon
Rebuilt the lexer with a much newer re2c.
6 months ago, by Ryan C. Gordon
glsl: Correct RCP and RSQ output.
6 months ago, by Ryan C. Gordon
glsl: Fix compiler warning.
6 months ago, by Ryan C. Gordon
RSQ opcode requires replicate swizzle.
6 months ago, by Ryan C. Gordon
The assembler needs to accept an implicit ".x" swizzle on RCP's source arg.
6 months ago, by Ryan C. Gordon
Minor replicate_swizzle optimization.
6 months ago, by Ryan C. Gordon
Clean up assembler writemask parsing a little.
6 months ago, by Ryan C. Gordon
List default writemasks for instructions.
6 months ago, by Ryan C. Gordon
Fixed typo in error message.
6 months ago, by Ryan C. Gordon
Assembler now accepts "c[5]" as equivalent to "c5".
6 months ago, by Ryan C. Gordon
Assembler now deals with scalar registers specifying a write mask better.
6 months ago, by Ryan C. Gordon
Don't make the MOJOSHADER_DO_INSTRUCTION_TABLE caller undef everything after.
6 months ago, by Ryan C. Gordon
For SM1.1 TEX, don't add texcoord attributes.
6 months ago, by Ryan C. Gordon
Correct the reported usage on SM1 vertex shader input registers.
6 months ago, by Ryan C. Gordon
VS2010 buildfix
6 months ago, by Caleb Cornett
Metal uniform buffer overhaul.
6 months ago, by Caleb Cornett
spirv: Fix bogus detection of PSIZE0
6 months ago, by Ethan Lee
Add dynamic linking support for SPIR-V modules
6 months ago, by Ethan Lee
vulkan: Rework UBO allocation to use a single monolithic buffer
6 months ago, by Evan Hemsley
vulkan: Fix uniform buffer copies for bools
6 months ago, by Ethan Lee
spirv: Fix support for FOG1
6 months ago, by Martin Krošlák
spirv: Fix texcoord use before load
6 months ago, by Martin Krošlák
Fix include path for vulkan.h
6 months ago, by Ethan Lee
Add support for Vulkan rendering.
6 months ago, by Evan Hemsley
Add getError to effectShaderContext
6 months ago, by Ethan Lee
Improve error handling in Effect implementation
6 months ago, by Ethan Lee
spirv: Fix asserts for pixel shader POSITION/PSIZE lengths
6 months ago, by Ethan Lee
spirv: Rework attrib offset/length organization
6 months ago, by Ethan Lee
Note the usage index range for MOJOSHADER_usage enum
6 months ago, by Ethan Lee
spirv: Fix support for POSITION1+
6 months ago, by Ethan Lee
spirv: Have separate VPOS paths for GL/VK
6 months ago, by Ethan Lee
spirv: Allow COLOR usages to go up to 4, not just 2
6 months ago, by Ethan Lee
Disable D3D11 HLSL optimizations, as they break program behavior
6 months ago, by Caleb Cornett
Fix vertex sampler reserved mask for 3D/cube textures
7 months ago, by Bart van der Werf
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