Mercurial
Mercurial
>
icculus
>
mojoshader
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-1000
-300
-100
-50
-30
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
spirv: Work around OpLogicalNot being unsupported for ints
default
tip
4 weeks ago, by Ethan Lee
glsl: Move misc face/position variables to after main, fixes ES3 compatibility
7 weeks ago, by Ethan Lee
glsl: Fix support for PSIZE1 and up
2 months ago, by Ethan Lee
spirv: Fix PointCoord input using vec4 instead of vec2
3 months ago, by Martin Krošlák
Replace SWAPDBL loop with memcpy, fixes MinGW Win64
3 months ago, by Ethan Lee
Fix caller-defined swizzles for Shader Model 1 shaders.
4 months ago, by Ryan C. Gordon
vulkan: Decouple block size from block increment
4 months ago, by Evan Hemsley
D3D11: Increase bool uniform buffer size (thanks @jeffphilp!)
4 months ago, by Ethan Lee
Missed an increment...
4 months ago, by Ethan Lee
D3D11: bool constants are stored as int4 (thanks @jeffphilp!)
4 months ago, by Ethan Lee
opengl: Don't assert if vs_flip_loc == -1.
4 months ago, by Ryan C. Gordon
glsl: better fix for incorrect SM1.1 defines.
4 months ago, by Ryan C. Gordon
Make sure attribute registers are declared correctly in weird SM1 case.
4 months ago, by Ryan C. Gordon
glsl: for SM1.1, don't add incorrect gl_TexCoord defines.
4 months ago, by Ryan C. Gordon
utils: Added testglcompile.c, to see if the GL accepts our generated shaders.
4 months ago, by Ryan C. Gordon
assembler: Don't lose the TEXBEM opcode in the special ps_1_1 TEX detection.
4 months ago, by Ryan C. Gordon
d3d11: Fix possible leaks after compiling shaders
5 months ago, by Ethan Lee
vulkan: Add support for multithreaded UBOs
5 months ago, by Evan Hemsley
spirv: Separate pixel shader outputs from inputs, fix linker accordingly
6 months ago, by Ethan Lee
vulkan: Fix overlapping pixel/vertex shaders where one shader is NULL
6 months ago, by Ethan Lee
Write locations for SPIR-V pixel shader outputs
6 months ago, by Ethan Lee
Handle MOJOSHADER_USAGE_UNKNOWN in SPIR-V linker
6 months ago, by Ethan Lee
Fix SM1 shaders on SPIR-V after TEX* opcodes changes:
7 months ago, by Martin Krošlák
assembler: set the default source arg swizzle to the correct value.
7 months ago, by Ryan C. Gordon
metal: Fix RCP and RSQ output to match GLSL.
7 months ago, by Ryan C. Gordon
d3d11: Only build the D3D11 glue code on Windows.
7 months ago, by Ryan C. Gordon
cmake: build the HLSL profile by default.
7 months ago, by Ryan C. Gordon
Rebuilt the lexer with a much newer re2c.
7 months ago, by Ryan C. Gordon
glsl: Correct RCP and RSQ output.
7 months ago, by Ryan C. Gordon
glsl: Fix compiler warning.
7 months ago, by Ryan C. Gordon
less
more
|
(0)
-1000
-300
-100
-50
-30
tip