Thu, 08 May 2008 19:34:37 -0400 Fixed variable declaration of pixel shaders in GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 19:34:37 -0400] rev 303
Fixed variable declaration of pixel shaders in GLSL profile.
Thu, 08 May 2008 19:33:40 -0400 Fixed output of POW opcode in GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 19:33:40 -0400] rev 302
Fixed output of POW opcode in GLSL profile.
Thu, 08 May 2008 18:17:22 -0400 Whitespace cleanup. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 18:17:22 -0400] rev 301
Whitespace cleanup.
Thu, 08 May 2008 18:14:09 -0400 Work on pixel shader DCL emitters. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 18:14:09 -0400] rev 300
Work on pixel shader DCL emitters.
Thu, 08 May 2008 17:40:49 -0400 First shot at TEXLD opcode in GLSL profile. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 17:40:49 -0400] rev 299
First shot at TEXLD opcode in GLSL profile.
Thu, 08 May 2008 17:40:25 -0400 Moved GLSL profile source swizzle generation to its own function. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 17:40:25 -0400] rev 298
Moved GLSL profile source swizzle generation to its own function.
Thu, 08 May 2008 17:39:56 -0400 Added a FIXME. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 17:39:56 -0400] rev 297
Added a FIXME.
Thu, 08 May 2008 16:05:20 -0400 Fixed logic error. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 16:05:20 -0400] rev 296
Fixed logic error. A "!=" should have been "==" ...
Thu, 08 May 2008 09:29:41 -0400 Cleaned up explicit writemask tests. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 09:29:41 -0400] rev 295
Cleaned up explicit writemask tests.
Thu, 08 May 2008 01:15:35 -0400 Make some generic "unimplemented" and "unsupported" messages more specific. trunk
Ryan C. Gordon <icculus@icculus.org> [Thu, 08 May 2008 01:15:35 -0400] rev 294
Make some generic "unimplemented" and "unsupported" messages more specific.
(0) -300 -100 -10 +10 +100 +300 +1000 tip