mojoshader_opengl.c
Wed, 28 May 2008 09:49:53 -0400 Ryan C. Gordon Wrote most of the arb1 OpenGL glue code. trunk
Sun, 25 May 2008 03:35:38 -0400 Ryan C. Gordon Initial work on ARB1 profile. trunk
Tue, 13 May 2008 04:29:56 -0400 Ryan C. Gordon Fixed incorrect vertex shader attribute location lookup. trunk
Sat, 10 May 2008 23:11:51 -0400 Ryan C. Gordon Shrunk variable name to fit draconian 80-char standards. trunk
Sat, 10 May 2008 23:11:18 -0400 Ryan C. Gordon Fixed underallocation bug. trunk
Fri, 09 May 2008 20:32:27 -0400 Ryan C. Gordon Fixes for Visual Studio level 4 compiler warnings. trunk
Thu, 08 May 2008 00:42:50 -0400 Ryan C. Gordon Fix/disable annoying Visual C++ level 4 warnings. trunk
Tue, 06 May 2008 00:30:44 -0400 Ryan C. Gordon Patched to compile when built as C++ code. trunk
Tue, 06 May 2008 00:26:59 -0400 Ryan C. Gordon Sampler loading support in OpenGL glue. trunk
Mon, 05 May 2008 21:20:06 -0400 Ryan C. Gordon OpenGL glue now handles Uniform arrays. trunk
Sat, 03 May 2008 14:16:01 -0400 Ryan C. Gordon Patched to compile on older (?) GL headers. trunk
Sat, 03 May 2008 13:42:47 -0400 Ryan C. Gordon Added MOJOSHADER_glMaxUniforms(). trunk
Wed, 30 Apr 2008 06:09:05 -0400 Ryan C. Gordon Implemented MOJOSHADER_glBestProfile(). trunk
Wed, 30 Apr 2008 01:35:46 -0400 Ryan C. Gordon Fixed logic bug in uniform setting. trunk
Wed, 30 Apr 2008 01:22:45 -0400 Ryan C. Gordon More Windows patches. trunk
Tue, 29 Apr 2008 20:46:43 -0400 Ryan C. Gordon Get that typedef, too... trunk
Tue, 29 Apr 2008 20:33:02 -0400 Ryan C. Gordon Visual C++ fixes. trunk
Tue, 29 Apr 2008 05:44:40 -0400 Ryan C. Gordon Cleanups for building as C++ code. trunk
Tue, 29 Apr 2008 04:16:38 -0400 Ryan C. Gordon Moved gl*.h into GL directory. trunk
Mon, 28 Apr 2008 23:14:14 -0400 Ryan C. Gordon Added MOJOSHADER_glGetShaderParseData(). trunk
Mon, 28 Apr 2008 22:13:55 -0400 Ryan C. Gordon Added comment header to mojoshader_opengl.c ... trunk
Mon, 28 Apr 2008 17:42:24 -0400 Ryan C. Gordon Fixed vertex attribute aliasing in OpenGL glue code. trunk
Mon, 28 Apr 2008 07:23:38 -0400 Ryan C. Gordon Fixed compiler warnings. trunk
Mon, 28 Apr 2008 06:00:37 -0400 Ryan C. Gordon Renamed glInit and glDeinit to glCreateContext and glDestroyContext. trunk
Mon, 28 Apr 2008 05:50:02 -0400 Ryan C. Gordon OpenGL glue now allows for multiple contexts. trunk
Mon, 28 Apr 2008 04:49:02 -0400 Ryan C. Gordon Support for half-float attribute arrays. trunk
Sun, 27 Apr 2008 22:43:02 -0400 Ryan C. Gordon Fixed logic error. trunk
Sun, 27 Apr 2008 21:19:17 -0400 Ryan C. Gordon OpenGL extension lookup and entry point loading. trunk
Sun, 27 Apr 2008 05:34:33 -0400 Ryan C. Gordon Patched mojoshader_opengl.c to compile, mostly. trunk
Sun, 27 Apr 2008 05:16:36 -0400 Ryan C. Gordon Disable any enabled client-side arrays when binding a new shader. trunk
Sun, 27 Apr 2008 05:10:35 -0400 Ryan C. Gordon Enable client-side arrays as necessary. trunk
Sun, 27 Apr 2008 05:10:17 -0400 Ryan C. Gordon Don't update vertex arrays if bound program has no vertex shader. trunk
Sun, 27 Apr 2008 05:04:38 -0400 Ryan C. Gordon Fixes to Malloc() and Free() in mojoshader_opengl.c ... trunk
Sun, 27 Apr 2008 05:01:18 -0400 Ryan C. Gordon Added MOJOSHADER_glGetError() function, filled in error state. trunk
Sun, 27 Apr 2008 04:31:05 -0400 Ryan C. Gordon Implemented MOJOSHADER_glSetVertexAttribute(). trunk
Sun, 27 Apr 2008 04:30:13 -0400 Ryan C. Gordon Fixed wrong type for uniform/attribute locations. trunk
Sun, 27 Apr 2008 03:47:15 -0400 Ryan C. Gordon Cache attribute locations for GLSL programs at link time. trunk
Sun, 27 Apr 2008 03:08:06 -0400 Ryan C. Gordon Whitespace fix. trunk
Sun, 27 Apr 2008 03:01:59 -0400 Ryan C. Gordon Whoops, GLSL objects are GLhandleARB, not GLuint. trunk
Sun, 27 Apr 2008 02:58:40 -0400 Ryan C. Gordon Finished implementing MOJOSHADER_glLinkProgram(). trunk
Sun, 27 Apr 2008 02:47:55 -0400 Ryan C. Gordon Added STATICARRAYLEN macro to mojoshader_opengl.c ... trunk
Sun, 27 Apr 2008 02:36:15 -0400 Ryan C. Gordon Cleaned up GLSL shader compile code with some gotos. trunk
Sun, 27 Apr 2008 02:22:29 -0400 Ryan C. Gordon Implemented MOJOSHADER_glProgramReady(). trunk
Sun, 27 Apr 2008 02:02:30 -0400 Ryan C. Gordon Cache uniform locations for GLSL programs at link time. trunk
Sun, 27 Apr 2008 01:22:06 -0400 Ryan C. Gordon A little more work on MOJOSHADER_glLinkProgram(). trunk
Sun, 27 Apr 2008 00:44:18 -0400 Ryan C. Gordon Implemented uniform array setting in OpenGL glue code. trunk
Sat, 26 Apr 2008 04:45:36 -0400 Ryan C. Gordon Initial add of mojoshader_opengl.c trunk
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