Tue, 10 Feb 2009 17:24:05 -0500 Fixed stupid linked list bug.
Ryan C. Gordon <icculus@icculus.org> [Tue, 10 Feb 2009 17:24:05 -0500] rev 558
Fixed stupid linked list bug. Double-penance: it is cut-and-pasted in three places!
Tue, 10 Feb 2009 10:43:37 -0500 Removed preprocessor_clearerror().
Ryan C. Gordon <icculus@icculus.org> [Tue, 10 Feb 2009 10:43:37 -0500] rev 557
Removed preprocessor_clearerror().
Mon, 09 Feb 2009 19:26:29 -0500 Fixed cut-and-pasted comments.
Ryan C. Gordon <icculus@icculus.org> [Mon, 09 Feb 2009 19:26:29 -0500] rev 556
Fixed cut-and-pasted comments.
Mon, 09 Feb 2009 17:53:54 -0500 Initial work on preprocessor. Not yet complete!
Ryan C. Gordon <icculus@icculus.org> [Mon, 09 Feb 2009 17:53:54 -0500] rev 555
Initial work on preprocessor. Not yet complete!
Sat, 07 Feb 2009 00:54:27 -0500 Simplify StrDup().
Ryan C. Gordon <icculus@icculus.org> [Sat, 07 Feb 2009 00:54:27 -0500] rev 554
Simplify StrDup().
Sat, 07 Feb 2009 00:35:17 -0500 Renamed internal_malloc() and internal_free().
Ryan C. Gordon <icculus@icculus.org> [Sat, 07 Feb 2009 00:35:17 -0500] rev 553
Renamed internal_malloc() and internal_free(). This is to prevent namespace clash if we statically link MojoShader to an app.
Thu, 05 Feb 2009 12:39:19 -0500 Fixed a comment typo.
Ryan C. Gordon <icculus@icculus.org> [Thu, 05 Feb 2009 12:39:19 -0500] rev 552
Fixed a comment typo.
Tue, 03 Feb 2009 17:51:13 -0500 Make sure internal symbols aren't polluting namespace.
Ryan C. Gordon <icculus@icculus.org> [Tue, 03 Feb 2009 17:51:13 -0500] rev 551
Make sure internal symbols aren't polluting namespace. This could be a problem if MojoShader is statically compiled into an app.
Tue, 03 Feb 2009 17:31:37 -0500 Fixed error reporting in assembler.
Ryan C. Gordon <icculus@icculus.org> [Tue, 03 Feb 2009 17:31:37 -0500] rev 550
Fixed error reporting in assembler.
Tue, 03 Feb 2009 17:16:56 -0500 Handle out of memory error better.
Ryan C. Gordon <icculus@icculus.org> [Tue, 03 Feb 2009 17:16:56 -0500] rev 549
Handle out of memory error better.
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