Wed, 21 Dec 2011 04:10:42 -0500 Fixed up calling GL2 vs ARB extension entry points.
Ryan C. Gordon <icculus@icculus.org> [Wed, 21 Dec 2011 04:10:42 -0500] rev 1072
Fixed up calling GL2 vs ARB extension entry points. Should fix Super Meat Boy (etc) on Mesa-based Linux OpenGL drivers.
Wed, 21 Dec 2011 02:41:48 -0500 We never actually use glGetProgramStringARB().
Ryan C. Gordon <icculus@icculus.org> [Wed, 21 Dec 2011 02:41:48 -0500] rev 1071
We never actually use glGetProgramStringARB().
Wed, 21 Dec 2011 02:19:10 -0500 Reworked GLSL extension and version detection.
Ryan C. Gordon <icculus@icculus.org> [Wed, 21 Dec 2011 02:19:10 -0500] rev 1070
Reworked GLSL extension and version detection. Also disabled forcibly declaring GLSL available if the GL version is >= 2.0, because the ARB extensions use different entry points than the core version. Silly mistake.
Mon, 28 Nov 2011 07:41:31 -0500 Extremely minor tweak.
Ryan C. Gordon <icculus@icculus.org> [Mon, 28 Nov 2011 07:41:31 -0500] rev 1069
Extremely minor tweak.
Tue, 15 Nov 2011 12:30:17 -0500 Documented MOJOSHADER_glBindShaders().
Ryan C. Gordon <icculus@icculus.org> [Tue, 15 Nov 2011 12:30:17 -0500] rev 1068
Documented MOJOSHADER_glBindShaders().
Fri, 11 Nov 2011 03:15:36 -0500 Forgot a piece with SUPPORT_PRESHADERS preprocessor test.
Ryan C. Gordon <icculus@icculus.org> [Fri, 11 Nov 2011 03:15:36 -0500] rev 1067
Forgot a piece with SUPPORT_PRESHADERS preprocessor test.
Fri, 11 Nov 2011 02:20:36 -0500 Added MOJOSHADER_glBindShaders().
Ryan C. Gordon <icculus@icculus.org> [Fri, 11 Nov 2011 02:20:36 -0500] rev 1066
Added MOJOSHADER_glBindShaders().
Fri, 11 Nov 2011 02:20:05 -0500 Implemented hash_iter_keys().
Ryan C. Gordon <icculus@icculus.org> [Fri, 11 Nov 2011 02:20:05 -0500] rev 1065
Implemented hash_iter_keys().
Fri, 11 Nov 2011 02:19:48 -0500 Minor hash_iter() code cleanup.
Ryan C. Gordon <icculus@icculus.org> [Fri, 11 Nov 2011 02:19:48 -0500] rev 1064
Minor hash_iter() code cleanup.
Tue, 25 Oct 2011 12:01:34 -0400 Several preshader fixes and static analysis tweaks.
Ryan C. Gordon <icculus@icculus.org> [Tue, 25 Oct 2011 12:01:34 -0400] rev 1063
Several preshader fixes and static analysis tweaks.
(0) -1000 -300 -100 -10 +10 +100 tip