Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 05:27:07 -0400] rev 224
Moved finderrors.c from GL calls to MOJOSHADER_gl* functions.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 05:16:36 -0400] rev 223
Disable any enabled client-side arrays when binding a new shader.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 05:10:35 -0400] rev 222
Enable client-side arrays as necessary.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 05:10:17 -0400] rev 221
Don't update vertex arrays if bound program has no vertex shader.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 05:04:38 -0400] rev 220
Fixes to Malloc() and Free() in mojoshader_opengl.c ...
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 05:01:18 -0400] rev 219
Added MOJOSHADER_glGetError() function, filled in error state.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 04:59:30 -0400] rev 218
Minor comment added.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 04:38:00 -0400] rev 217
Documentation update.
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 04:31:05 -0400] rev 216
Implemented MOJOSHADER_glSetVertexAttribute().
Ryan C. Gordon <icculus@icculus.org> [Sun, 27 Apr 2008 04:30:13 -0400] rev 215
Fixed wrong type for uniform/attribute locations.