Sun, 23 Aug 2009 01:48:38 -0400 Added totally unhelpful syntax error output.
Ryan C. Gordon <icculus@icculus.org> [Sun, 23 Aug 2009 01:48:38 -0400] rev 785
Added totally unhelpful syntax error output.
Sun, 23 Aug 2009 01:43:14 -0400 Removed some debug code.
Ryan C. Gordon <icculus@icculus.org> [Sun, 23 Aug 2009 01:43:14 -0400] rev 784
Removed some debug code.
Sun, 23 Aug 2009 01:42:17 -0400 HLSL for loops can have variable declarations: "for (int x=0; x<10; x++) {}"
Ryan C. Gordon <icculus@icculus.org> [Sun, 23 Aug 2009 01:42:17 -0400] rev 783
HLSL for loops can have variable declarations: "for (int x=0; x<10; x++) {}"
Sun, 23 Aug 2009 01:32:21 -0400 HLSL array declarations can be expressions, like "float4 x[(1 + 1) / 2];" ...
Ryan C. Gordon <icculus@icculus.org> [Sun, 23 Aug 2009 01:32:21 -0400] rev 782
HLSL array declarations can be expressions, like "float4 x[(1 + 1) / 2];" ...
Sun, 23 Aug 2009 01:28:43 -0400 HLSL struct fields can have semantics.
Ryan C. Gordon <icculus@icculus.org> [Sun, 23 Aug 2009 01:28:43 -0400] rev 781
HLSL struct fields can have semantics.
Sun, 23 Aug 2009 01:25:43 -0400 Apparently "inout" and "in out" are both legal for HLSL function parameters.
Ryan C. Gordon <icculus@icculus.org> [Sun, 23 Aug 2009 01:25:43 -0400] rev 780
Apparently "inout" and "in out" are both legal for HLSL function parameters.
Sun, 23 Aug 2009 01:21:43 -0400 Fixed parsing of HLSL functions that return void.
Ryan C. Gordon <icculus@icculus.org> [Sun, 23 Aug 2009 01:21:43 -0400] rev 779
Fixed parsing of HLSL functions that return void.
Sun, 23 Aug 2009 01:04:49 -0400 Added some structure for user types (struct at the moment).
Ryan C. Gordon <icculus@icculus.org> [Sun, 23 Aug 2009 01:04:49 -0400] rev 778
Added some structure for user types (struct at the moment).
Sat, 22 Aug 2009 19:46:49 -0400 Fixed HLSL parsing of structs with array fields.
Ryan C. Gordon <icculus@icculus.org> [Sat, 22 Aug 2009 19:46:49 -0400] rev 777
Fixed HLSL parsing of structs with array fields.
Sun, 16 Aug 2009 17:00:32 -0400 Move glsl "#version" pragma to the preflight section, so it's always first.
Ryan C. Gordon <icculus@icculus.org> [Sun, 16 Aug 2009 17:00:32 -0400] rev 776
Move glsl "#version" pragma to the preflight section, so it's always first.
(0) -300 -100 -10 +10 +100 +300 tip