Sat, 22 Aug 2009 19:46:49 -0400 Fixed HLSL parsing of structs with array fields.
Ryan C. Gordon <icculus@icculus.org> [Sat, 22 Aug 2009 19:46:49 -0400] rev 777
Fixed HLSL parsing of structs with array fields.
Sun, 16 Aug 2009 17:00:32 -0400 Move glsl "#version" pragma to the preflight section, so it's always first.
Ryan C. Gordon <icculus@icculus.org> [Sun, 16 Aug 2009 17:00:32 -0400] rev 776
Move glsl "#version" pragma to the preflight section, so it's always first.
Sat, 15 Aug 2009 03:44:36 -0400 Only enable/disable vertex arrays when forced to.
Ryan C. Gordon <icculus@icculus.org> [Sat, 15 Aug 2009 03:44:36 -0400] rev 775
Only enable/disable vertex arrays when forced to.
Thu, 13 Aug 2009 22:51:40 -0400 Don't push uniforms if they've definitely not changed.
Ryan C. Gordon <icculus@icculus.org> [Thu, 13 Aug 2009 22:51:40 -0400] rev 774
Don't push uniforms if they've definitely not changed. We could be more aggressive about this, but this probably catches most of the unnecessary pushing anyhow.
Thu, 13 Aug 2009 22:29:33 -0400 Replaced some constants with #defines.
Ryan C. Gordon <icculus@icculus.org> [Thu, 13 Aug 2009 22:29:33 -0400] rev 773
Replaced some constants with #defines.
Thu, 13 Aug 2009 21:41:04 -0400 Make the bool register file uint8, instead of GLint. Saves 12k of memory.
Ryan C. Gordon <icculus@icculus.org> [Thu, 13 Aug 2009 21:41:04 -0400] rev 772
Make the bool register file uint8, instead of GLint. Saves 12k of memory.
Sun, 09 Aug 2009 15:04:26 -0400 Fixed pointer dereference.
Ryan C. Gordon <icculus@icculus.org> [Sun, 09 Aug 2009 15:04:26 -0400] rev 771
Fixed pointer dereference.
Sun, 09 Aug 2009 15:04:13 -0400 Fixed incorrect variable name.
Ryan C. Gordon <icculus@icculus.org> [Sun, 09 Aug 2009 15:04:13 -0400] rev 770
Fixed incorrect variable name.
Sun, 09 Aug 2009 14:48:23 -0400 Fixed wrong assert; triggered if there were no vertex shader uniforms.
Ryan C. Gordon <icculus@icculus.org> [Sun, 09 Aug 2009 14:48:23 -0400] rev 769
Fixed wrong assert; triggered if there were no vertex shader uniforms.
Sat, 08 Aug 2009 20:01:04 -0400 Optimize/cleanup in uniform array iteration work.
Ryan C. Gordon <icculus@icculus.org> [Sat, 08 Aug 2009 20:01:04 -0400] rev 768
Optimize/cleanup in uniform array iteration work. Less comparisons, assignments, and dereferencing stuff now. More possibility to shove stuff in CPU registers.
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