Wed, 24 Jun 2020 14:17:58 -0400 spirv: Have separate VPOS paths for GL/VK
Ethan Lee <flibitijibibo@flibitijibibo.com> [Wed, 24 Jun 2020 14:17:58 -0400] rev 1264
spirv: Have separate VPOS paths for GL/VK
Wed, 24 Jun 2020 12:45:53 -0400 spirv: Allow COLOR usages to go up to 4, not just 2
Ethan Lee <flibitijibibo@flibitijibibo.com> [Wed, 24 Jun 2020 12:45:53 -0400] rev 1263
spirv: Allow COLOR usages to go up to 4, not just 2
Wed, 24 Jun 2020 09:57:00 -0400 Disable D3D11 HLSL optimizations, as they break program behavior
Caleb Cornett <caleb.cornett@outlook.com> [Wed, 24 Jun 2020 09:57:00 -0400] rev 1262
Disable D3D11 HLSL optimizations, as they break program behavior
Wed, 03 Jun 2020 10:58:37 -0400 Fix vertex sampler reserved mask for 3D/cube textures
Bart van der Werf <bluelive@gmail.com> [Wed, 03 Jun 2020 10:58:37 -0400] rev 1261
Fix vertex sampler reserved mask for 3D/cube textures
Tue, 26 May 2020 08:08:52 -0400 Undo SPIR-V vpFlip changes (use KHR_maintenance1 instead)
Ethan Lee <flibitijibibo@flibitijibibo.com> [Tue, 26 May 2020 08:08:52 -0400] rev 1260
Undo SPIR-V vpFlip changes (use KHR_maintenance1 instead)
Mon, 25 May 2020 21:43:12 -0400 Copypaste error fix
Ethan Lee <flibitijibibo@flibitijibibo.com> [Mon, 25 May 2020 21:43:12 -0400] rev 1259
Copypaste error fix
Mon, 25 May 2020 21:41:31 -0400 Vulkan SPIR-V may want vpFlip as well
Ethan Lee <flibitijibibo@flibitijibibo.com> [Mon, 25 May 2020 21:41:31 -0400] rev 1258
Vulkan SPIR-V may want vpFlip as well
Fri, 22 May 2020 14:17:09 -0400 Include stdlib.h in SDL path, needed by Emscripten
Ethan Lee <flibitijibibo@flibitijibibo.com> [Fri, 22 May 2020 14:17:09 -0400] rev 1257
Include stdlib.h in SDL path, needed by Emscripten
Thu, 21 May 2020 16:33:35 -0400 Fix my typo in the D3D11 docs...
Ethan Lee <flibitijibibo@flibitijibibo.com> [Thu, 21 May 2020 16:33:35 -0400] rev 1256
Fix my typo in the D3D11 docs...
Thu, 21 May 2020 12:00:55 -0400 Implement HLSL emitter, MOJOSHADER_d3d11 API
Caleb Cornett <caleb.cornett@outlook.com> [Thu, 21 May 2020 12:00:55 -0400] rev 1255
Implement HLSL emitter, MOJOSHADER_d3d11 API
(0) -1000 -300 -100 -10 +10 tip