mojoshader.c
Sat, 19 May 2012 01:56:29 -0400 Ryan C. Gordon arb1 TEXM3X3SPEC fix: apparently, arb1 doesn't have a DIV instruction.
Mon, 23 Apr 2012 02:03:02 -0400 Ryan C. Gordon GLSL and ARB1: Implemented TEXM3X3 opcode.
Mon, 23 Apr 2012 01:53:40 -0400 Ryan C. Gordon Handle implicit declaration of ps_1_1 v# registers.
Mon, 23 Apr 2012 01:53:07 -0400 Ryan C. Gordon We already calculated this, don't derefence pointer again.
Mon, 23 Apr 2012 01:19:58 -0400 Ryan C. Gordon GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
Wed, 18 Apr 2012 00:59:12 -0400 Ryan C. Gordon arb1: use MAD opcode for SRCMOD_SIGN instead of a SUB+MUL pair.
Wed, 18 Apr 2012 00:52:18 -0400 Ryan C. Gordon arb1: implement most of the srcmods.
Wed, 18 Apr 2012 00:19:32 -0400 Ryan C. Gordon glsl: Implemented most of the missing srcmods.
Tue, 17 Apr 2012 03:08:51 -0400 Ryan C. Gordon glsl: Implemented SRCMOD_BIAS and SRCMOD_BIASNEGATE.
Tue, 17 Apr 2012 02:51:58 -0400 Ryan C. Gordon Properly handle coissue instructions.
Tue, 17 Apr 2012 02:34:33 -0400 Ryan C. Gordon arb1: Implemented CND opcode.
Tue, 17 Apr 2012 02:22:08 -0400 Ryan C. Gordon arb1: Handle destination modifiers for TEXBEM/TEXBEML.
Tue, 17 Apr 2012 00:07:33 -0400 Ryan C. Gordon First shot at GLSL/ARB1 support for TEXBEM and TEXBEML opcodes.
Mon, 16 Apr 2012 23:46:42 -0400 Ryan C. Gordon Fixed arb1 version of ps_1_1 TEXLD opcode.
Sun, 15 Apr 2012 05:52:03 -0400 Ryan C. Gordon Implement ps_1_1 TEX opcode for arb1 and glsl profiles.
Sun, 15 Apr 2012 02:03:00 -0400 Ryan C. Gordon Cut-and-paste error.
Sun, 15 Apr 2012 01:23:16 -0400 Ryan C. Gordon Fixed CND state validation for ps_1_1.
Sun, 15 Apr 2012 01:07:45 -0400 Ryan C. Gordon Test for reading of uninitialized temp registers.
Sun, 15 Apr 2012 01:08:24 -0400 Ryan C. Gordon Fail if Shader Model 1 pixel shaders don't write to r0.
Sat, 14 Apr 2012 23:45:34 -0400 Ryan C. Gordon Note whether a given register was written to by the shader.
Sat, 14 Apr 2012 23:23:25 -0400 Ryan C. Gordon Added some FIXMEs.
Sat, 14 Apr 2012 17:14:50 -0400 Ryan C. Gordon Pixel Shader Model 1 writes color output to r0, not oC0. Deal with this.
Fri, 13 Apr 2012 16:10:48 -0400 Ryan C. Gordon M4X4 opcode can actually overflow some string buffers.
Fri, 13 Apr 2012 02:13:47 -0400 Ryan C. Gordon Fixed the GLSL LIT opcode.
Fri, 13 Apr 2012 00:26:21 -0400 Ryan C. Gordon ARB1 profile: implemented matrix multiply opcodes.
Fri, 13 Apr 2012 00:24:21 -0400 Ryan C. Gordon Cleaned up some cut-and-paste.
Fri, 13 Apr 2012 00:24:04 -0400 Ryan C. Gordon Removed some FIXMEs...I think this code is right as-is.
Thu, 12 Apr 2012 23:13:16 -0400 Ryan C. Gordon Flag more registers as scalar. Fixes use of dcl_fog, oPts and oFog registers.
Tue, 25 Oct 2011 02:24:45 -0400 Ryan C. Gordon Fixed use of wrong variable in setting preshader temp register counts.
Mon, 24 Oct 2011 15:03:43 -0400 Ryan C. Gordon Set relative_component correctly when parsing source registers.
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