Tue, 25 Oct 2011 12:01:34 -0400 Several preshader fixes and static analysis tweaks.
Ryan C. Gordon <icculus@icculus.org> [Tue, 25 Oct 2011 12:01:34 -0400] rev 1063
Several preshader fixes and static analysis tweaks.
Tue, 25 Oct 2011 02:24:45 -0400 Fixed use of wrong variable in setting preshader temp register counts.
Ryan C. Gordon <icculus@icculus.org> [Tue, 25 Oct 2011 02:24:45 -0400] rev 1062
Fixed use of wrong variable in setting preshader temp register counts.
Mon, 24 Oct 2011 15:03:43 -0400 Set relative_component correctly when parsing source registers.
Ryan C. Gordon <icculus@icculus.org> [Mon, 24 Oct 2011 15:03:43 -0400] rev 1061
Set relative_component correctly when parsing source registers. Fixes address a0.(y|z|w) from unconditionally becoming a0.x ...
Thu, 20 Oct 2011 17:50:27 -0400 Fixed a few things clang's static analysis reported.
Ryan C. Gordon <icculus@icculus.org> [Thu, 20 Oct 2011 17:50:27 -0400] rev 1060
Fixed a few things clang's static analysis reported.
Thu, 20 Oct 2011 12:08:12 -0400 Fixed must-copy version of stringmap_insert().
Ryan C. Gordon <icculus@icculus.org> [Thu, 20 Oct 2011 12:08:12 -0400] rev 1059
Fixed must-copy version of stringmap_insert(). Thanks to Sam Lantinga for pointing out the bug.
Mon, 01 Aug 2011 15:14:50 -0400 Let d3d and bytecode profiles use relative addressing without a CTAB.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2011 15:14:50 -0400] rev 1058
Let d3d and bytecode profiles use relative addressing without a CTAB. Since these would work on Windows without them, too.
Mon, 01 Aug 2011 15:06:52 -0400 Assembler: fixed bug where relative addressing failed parsing.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2011 15:06:52 -0400] rev 1057
Assembler: fixed bug where relative addressing failed parsing.
Mon, 20 Jun 2011 15:56:22 -0400 Toggle pointsize support as necessary in the OpenGL bindings.
Ryan C. Gordon <icculus@icculus.org> [Mon, 20 Jun 2011 15:56:22 -0400] rev 1056
Toggle pointsize support as necessary in the OpenGL bindings.
Mon, 20 Jun 2011 15:47:16 -0400 Report shader outputs in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org> [Mon, 20 Jun 2011 15:47:16 -0400] rev 1055
Report shader outputs in MOJOSHADER_parseData.
Mon, 20 Jun 2011 15:26:34 -0400 Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org> [Mon, 20 Jun 2011 15:26:34 -0400] rev 1054
Treat dcl_psize registers as scalar.
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