Sun, 29 May 2016 03:51:36 -0400 Metal: fixed indentation for constant arrays.
Ryan C. Gordon <icculus@icculus.org> [Sun, 29 May 2016 03:51:36 -0400] rev 1177
Metal: fixed indentation for constant arrays.
Sun, 29 May 2016 03:03:15 -0400 Put a simple sanity check in to prevent buffer overflows.
Ryan C. Gordon <icculus@icculus.org> [Sun, 29 May 2016 03:03:15 -0400] rev 1176
Put a simple sanity check in to prevent buffer overflows.
Sun, 29 May 2016 02:59:29 -0400 Don't free ctx->mainfn if context build fails; it wasn't ever set.
Ryan C. Gordon <icculus@icculus.org> [Sun, 29 May 2016 02:59:29 -0400] rev 1175
Don't free ctx->mainfn if context build fails; it wasn't ever set.
Sun, 29 May 2016 02:43:38 -0400 Metal: Better fix for overly-long constant arrays: they shouldn't be global!
Ryan C. Gordon <icculus@icculus.org> [Sun, 29 May 2016 02:43:38 -0400] rev 1174
Metal: Better fix for overly-long constant arrays: they shouldn't be global! The Metal compiler seems to produce identical output at -O3, at least for my quick tests. We'll see.
Sat, 28 May 2016 22:45:59 -0400 GLSL: Use varyings when usage_str is NULL for vertex/pixel shaders
Ethan Lee <flibitijibibo@flibitijibibo.com> [Sat, 28 May 2016 22:45:59 -0400] rev 1173
GLSL: Use varyings when usage_str is NULL for vertex/pixel shaders GLSLES: Various fixes from Maik Macho, thanks! Effects: Store parameter staging buffers as vec4 values, per ID3DXEffect spec
Sun, 29 May 2016 00:31:36 -0400 Make Metal profile optional in the CMake project.
Ryan C. Gordon <icculus@icculus.org> [Sun, 29 May 2016 00:31:36 -0400] rev 1172
Make Metal profile optional in the CMake project.
Sun, 29 May 2016 00:26:44 -0400 Report the main function name in testparse.
Ryan C. Gordon <icculus@icculus.org> [Sun, 29 May 2016 00:26:44 -0400] rev 1171
Report the main function name in testparse.
Sun, 29 May 2016 00:21:34 -0400 Explicitly initial a bunch of bits of MOJOSHADER_out_of_mem_data.
Ryan C. Gordon <icculus@icculus.org> [Sun, 29 May 2016 00:21:34 -0400] rev 1170
Explicitly initial a bunch of bits of MOJOSHADER_out_of_mem_data.
Sun, 29 May 2016 00:13:13 -0400 Deal with Metal shaders with really long main function names.
Ryan C. Gordon <icculus@icculus.org> [Sun, 29 May 2016 00:13:13 -0400] rev 1169
Deal with Metal shaders with really long main function names. This is so lazy of me. :/
Sat, 28 May 2016 22:25:43 -0400 Give shaders in Effects files a unique main function name.
Ryan C. Gordon <icculus@icculus.org> [Sat, 28 May 2016 22:25:43 -0400] rev 1168
Give shaders in Effects files a unique main function name. This lets you generate Metal shaders that won't conflict in the same library.
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