Ryan C. Gordon <icculus@icculus.org> [Mon, 24 Oct 2011 15:03:43 -0400] rev 1061
Set relative_component correctly when parsing source registers.
Fixes address a0.(y|z|w) from unconditionally becoming a0.x ...
Ryan C. Gordon <icculus@icculus.org> [Thu, 20 Oct 2011 17:50:27 -0400] rev 1060
Fixed a few things clang's static analysis reported.
Ryan C. Gordon <icculus@icculus.org> [Thu, 20 Oct 2011 12:08:12 -0400] rev 1059
Fixed must-copy version of stringmap_insert().
Thanks to Sam Lantinga for pointing out the bug.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2011 15:14:50 -0400] rev 1058
Let d3d and bytecode profiles use relative addressing without a CTAB.
Since these would work on Windows without them, too.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2011 15:06:52 -0400] rev 1057
Assembler: fixed bug where relative addressing failed parsing.
Ryan C. Gordon <icculus@icculus.org> [Mon, 20 Jun 2011 15:56:22 -0400] rev 1056
Toggle pointsize support as necessary in the OpenGL bindings.
Ryan C. Gordon <icculus@icculus.org> [Mon, 20 Jun 2011 15:47:16 -0400] rev 1055
Report shader outputs in MOJOSHADER_parseData.
Ryan C. Gordon <icculus@icculus.org> [Mon, 20 Jun 2011 15:26:34 -0400] rev 1054
Treat dcl_psize registers as scalar.
Ryan C. Gordon <icculus@icculus.org> [Thu, 09 Jun 2011 01:59:49 -0400] rev 1053
Maybe fix scalar operations in preshader interpreter.
Ryan C. Gordon <icculus@icculus.org> [Thu, 09 Jun 2011 01:56:10 -0400] rev 1052
Don't allocate zero bytes for MOJOSHADER_symbolTypeInfo::members.