mojoshader_d3d11.c
Thu, 15 Oct 2020 01:17:45 -0400 Ethan Lee D3D11: Increase bool uniform buffer size (thanks @jeffphilp!)
Thu, 15 Oct 2020 01:03:56 -0400 Ethan Lee Missed an increment...
Thu, 15 Oct 2020 00:57:03 -0400 Ethan Lee D3D11: bool constants are stored as int4 (thanks @jeffphilp!)
Fri, 02 Oct 2020 14:48:29 -0400 Ethan Lee d3d11: Fix possible leaks after compiling shaders
Mon, 20 Jul 2020 20:07:06 -0400 Ryan C. Gordon d3d11: Only build the D3D11 glue code on Windows.
Wed, 24 Jun 2020 09:57:00 -0400 Caleb Cornett Disable D3D11 HLSL optimizations, as they break program behavior
Thu, 21 May 2020 12:00:55 -0400 Caleb Cornett Implement HLSL emitter, MOJOSHADER_d3d11 API
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