Added mojoshader_opengl.c to the project file.
--- a/CMakeLists.txt Sun Apr 27 05:27:07 2008 -0400
+++ b/CMakeLists.txt Sun Apr 27 05:27:35 2008 -0400
@@ -12,17 +12,10 @@
IF(SDL_FOUND)
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
ADD_DEFINITIONS(-DFINDERRORS_COMPILE_SHADERS=1)
- IF(APPLE)
- FIND_LIBRARY(OPENGL_LIBRARY OpenGL)
- MARK_AS_ADVANCED(OPENGL_LIBRARY)
- SET(EXTRA_LIBS ${OPENGL_LIBRARY})
- ELSE(APPLE)
- SET(EXTRA_LIBS GL)
- ENDIF(APPLE)
ENDIF(SDL_FOUND)
ADD_EXECUTABLE(testparse testparse.c mojoshader.c)
-ADD_EXECUTABLE(finderrors finderrors.c mojoshader.c)
+ADD_EXECUTABLE(finderrors finderrors.c mojoshader.c mojoshader_opengl.c)
TARGET_LINK_LIBRARIES(finderrors ${SDL_LIBRARY} ${EXTRA_LIBS})
# End of CMakeLists.txt ...