--- a/mojoshader.c Fri Apr 13 02:13:47 2012 -0400
+++ b/mojoshader.c Fri Apr 13 16:10:48 2012 -0400
@@ -1811,7 +1811,7 @@
return buf;
} // if
- char operation[128];
+ char operation[256];
va_list ap;
va_start(ap, fmt);
const int len = vsnprintf(operation, sizeof (operation), fmt, ap);
@@ -2830,7 +2830,7 @@
char row1[64]; make_GLSL_srcarg_string_full(ctx, 2, row1, sizeof (row1));
char row2[64]; make_GLSL_srcarg_string_full(ctx, 3, row2, sizeof (row2));
char row3[64]; make_GLSL_srcarg_string_full(ctx, 4, row3, sizeof (row3));
- char code[128];
+ char code[256];
make_GLSL_destarg_assign(ctx, code, sizeof (code),
"vec4(dot(%s, %s), dot(%s, %s), dot(%s, %s), dot(%s, %s))",
src0, row0, src0, row1, src0, row2, src0, row3);
@@ -2843,7 +2843,7 @@
char row0[64]; make_GLSL_srcarg_string_full(ctx, 1, row0, sizeof (row0));
char row1[64]; make_GLSL_srcarg_string_full(ctx, 2, row1, sizeof (row1));
char row2[64]; make_GLSL_srcarg_string_full(ctx, 3, row2, sizeof (row2));
- char code[128];
+ char code[256];
make_GLSL_destarg_assign(ctx, code, sizeof (code),
"vec3(dot(%s, %s), dot(%s, %s), dot(%s, %s))",
src0, row0, src0, row1, src0, row2);
@@ -2858,7 +2858,7 @@
char row2[64]; make_GLSL_srcarg_string_vec3(ctx, 3, row2, sizeof (row2));
char row3[64]; make_GLSL_srcarg_string_vec3(ctx, 4, row3, sizeof (row3));
- char code[128];
+ char code[256];
make_GLSL_destarg_assign(ctx, code, sizeof (code),
"vec4(dot(%s, %s), dot(%s, %s), "
"dot(%s, %s), dot(%s, %s))",
@@ -2873,7 +2873,7 @@
char row0[64]; make_GLSL_srcarg_string_vec3(ctx, 1, row0, sizeof (row0));
char row1[64]; make_GLSL_srcarg_string_vec3(ctx, 2, row1, sizeof (row1));
char row2[64]; make_GLSL_srcarg_string_vec3(ctx, 3, row2, sizeof (row2));
- char code[128];
+ char code[256];
make_GLSL_destarg_assign(ctx, code, sizeof (code),
"vec3(dot(%s, %s), dot(%s, %s), dot(%s, %s))",
src0, row0, src0, row1, src0, row2);
@@ -2886,7 +2886,7 @@
char row0[64]; make_GLSL_srcarg_string_vec3(ctx, 1, row0, sizeof (row0));
char row1[64]; make_GLSL_srcarg_string_vec3(ctx, 2, row1, sizeof (row1));
- char code[128];
+ char code[256];
make_GLSL_destarg_assign(ctx, code, sizeof (code),
"vec2(dot(%s, %s), dot(%s, %s))",
src0, row0, src0, row1);