Fixed output of POW opcode in GLSL profile.
--- a/mojoshader.c Thu May 08 18:17:22 2008 -0400
+++ b/mojoshader.c Thu May 08 19:33:40 2008 -0400
@@ -2705,7 +2705,7 @@
{
const char *src0 = make_GLSL_srcarg_string_masked(ctx, 0);
const char *src1 = make_GLSL_srcarg_string_masked(ctx, 1);
- const char *code = make_GLSL_destarg_assign(ctx, "pow(abs(%s), %s))", src0, src1);
+ const char *code = make_GLSL_destarg_assign(ctx, "pow(abs(%s), %s)", src0, src1);
output_line(ctx, "%s", code);
} // emit_GLSL_POW