Don't reference built-in include functions if we preprocessed them out.
--- a/mojoshader_preprocessor.c Wed Feb 24 21:21:54 2010 -0500
+++ b/mojoshader_preprocessor.c Wed Feb 24 21:23:58 2010 -0500
@@ -2102,8 +2102,11 @@
if (!m) m = MOJOSHADER_internal_malloc;
if (!f) f = MOJOSHADER_internal_free;
+
+#if !MOJOSHADER_FORCE_INCLUDE_CALLBACKS
if (!include_open) include_open = MOJOSHADER_internal_include_open;
if (!include_close) include_close = MOJOSHADER_internal_include_close;
+#endif
Preprocessor *pp = preprocessor_start(filename, source, sourcelen,
include_open, include_close,