Tue, 25 Feb 2014 17:14:59 -0500 |
Ryan C. Gordon |
Allow finderrors to troll through subdirectories.
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Tue, 25 Feb 2014 14:10:15 -0500 |
Ryan C. Gordon |
Fixed Windows file finding.
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Tue, 25 Feb 2014 14:05:12 -0500 |
Ryan C. Gordon |
Fixed buffer overflow.
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Fri, 21 Feb 2014 12:41:39 -0500 |
Ryan C. Gordon |
Support OpenGL 3.0 and later.
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Fri, 21 Feb 2014 12:41:25 -0500 |
Ryan C. Gordon |
Moved to SDL2.
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Fri, 07 Feb 2014 15:57:54 -0500 |
Ryan C. Gordon |
Static analysis fix.
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Fri, 17 May 2013 15:01:09 -0400 |
Ryan C. Gordon |
Assembler: Pixel shader DCL opcodes only specify usage for samplers.
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Fri, 17 May 2013 15:00:34 -0400 |
Ryan C. Gordon |
Fixed whitespace.
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Wed, 24 Apr 2013 21:49:39 -0400 |
Ryan C. Gordon |
Assembler: support ps_1_1 TEX instruction.
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Wed, 17 Apr 2013 23:32:53 -0400 |
Ryan C. Gordon |
Fixed compiler warning.
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Wed, 17 Apr 2013 23:30:10 -0400 |
Ryan C. Gordon |
Optimizations to preprocessor's find_define().
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Tue, 16 Apr 2013 00:54:40 -0400 |
Ryan C. Gordon |
Added a unit test for the previous commit.
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Tue, 16 Apr 2013 00:52:22 -0400 |
Ryan C. Gordon |
Let "#if ((0) + (1) < 2)" understand that '+' isn't a unary operation.
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Mon, 25 Mar 2013 15:34:28 -0400 |
Ryan C. Gordon |
Don't use the extension entry point glGetInfoLogARB() in the core GL2 path.
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Sat, 23 Mar 2013 22:51:35 -0400 |
Ryan C. Gordon |
Leak fix: delete GLSL shader objects if we fail to compile.
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Fri, 15 Feb 2013 15:10:33 -0500 |
Ryan C. Gordon |
Fix (or just change?) how we report comments vs newlines.
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Fri, 15 Feb 2013 15:01:50 -0500 |
Ryan C. Gordon |
Only turn on whitespace/comment reporting when not in a preprocessor handler.
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Thu, 14 Feb 2013 00:46:12 -0500 |
Ryan C. Gordon |
Allow preprocessor to pass through comments, like GNU cpp does.
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Thu, 14 Feb 2013 00:15:14 -0500 |
Ryan C. Gordon |
Let the preprocessor work more like C, without the Microsoft tools' quirks.
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Fri, 02 Nov 2012 11:04:51 -0400 |
Ryan C. Gordon |
Patched to compile (thanks, Alexander!).
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Wed, 10 Oct 2012 22:47:27 -0400 |
Ryan C. Gordon |
Whoops, dropped last extension from the list in legacy GL extension codepath.
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Wed, 10 Oct 2012 21:35:16 -0400 |
Ryan C. Gordon |
Allow looking up OpenGL extensions in the way appropriate for GL3+.
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Wed, 10 Oct 2012 21:33:36 -0400 |
Ryan C. Gordon |
Added stringcache_iscached().
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Wed, 10 Oct 2012 21:32:58 -0400 |
Ryan C. Gordon |
Cleaned out a compiler warning for now.
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Wed, 10 Oct 2012 21:32:40 -0400 |
Ryan C. Gordon |
Upgraded to newer glext.h
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Mon, 17 Sep 2012 12:37:22 -0400 |
Ryan C. Gordon |
Fixed logic error.
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Mon, 17 Sep 2012 12:37:09 -0400 |
Ryan C. Gordon |
Fixed a typo in the docs.
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Fri, 03 Aug 2012 13:39:36 -0400 |
Ryan C. Gordon |
Some static analysis fixes from Clang 4.0.
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Thu, 07 Jun 2012 04:31:01 -0400 |
Ryan C. Gordon |
Don't call GL entry points once we've blanked their pointers out.
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Tue, 29 May 2012 06:17:49 -0400 |
Ryan C. Gordon |
GLSL and ARB1: Make sure Shader Model 1 TEX opcode handles non-2D textures.
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Tue, 29 May 2012 05:12:40 -0400 |
Ryan C. Gordon |
ARB1: Make TEXM3X3* opcodes able to handle Cubemap or Volume samplers.
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Tue, 29 May 2012 05:03:21 -0400 |
Ryan C. Gordon |
GLSL: Make TEXM3X3* opcodes able to handle Cubemap or Volume samplers.
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Tue, 29 May 2012 04:58:11 -0400 |
Ryan C. Gordon |
More work on sampler remapping...3D should probably default to cubemaps, etc.
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Tue, 29 May 2012 03:20:28 -0400 |
Ryan C. Gordon |
Fixed NULL pointer access when linking without both a vertex and pixel shader.
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Tue, 29 May 2012 02:43:24 -0400 |
Ryan C. Gordon |
Allow sampler type remapping.
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Sat, 19 May 2012 01:56:29 -0400 |
Ryan C. Gordon |
arb1 TEXM3X3SPEC fix: apparently, arb1 doesn't have a DIV instruction.
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Mon, 23 Apr 2012 02:03:02 -0400 |
Ryan C. Gordon |
GLSL and ARB1: Implemented TEXM3X3 opcode.
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Mon, 23 Apr 2012 01:53:40 -0400 |
Ryan C. Gordon |
Handle implicit declaration of ps_1_1 v# registers.
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Mon, 23 Apr 2012 01:53:07 -0400 |
Ryan C. Gordon |
We already calculated this, don't derefence pointer again.
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Mon, 23 Apr 2012 01:19:58 -0400 |
Ryan C. Gordon |
GLSL and ARB1: First shot at most of the TEXM3X2* and TEXM3X3* opcodes.
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Wed, 18 Apr 2012 00:59:12 -0400 |
Ryan C. Gordon |
arb1: use MAD opcode for SRCMOD_SIGN instead of a SUB+MUL pair.
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Wed, 18 Apr 2012 00:52:18 -0400 |
Ryan C. Gordon |
arb1: implement most of the srcmods.
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Wed, 18 Apr 2012 00:21:58 -0400 |
Ryan C. Gordon |
According to MSDN, _db and _da are legit srcmods, identical to _dz and _dw.
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Wed, 18 Apr 2012 00:19:32 -0400 |
Ryan C. Gordon |
glsl: Implemented most of the missing srcmods.
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Tue, 17 Apr 2012 03:08:51 -0400 |
Ryan C. Gordon |
glsl: Implemented SRCMOD_BIAS and SRCMOD_BIASNEGATE.
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Tue, 17 Apr 2012 02:51:58 -0400 |
Ryan C. Gordon |
Properly handle coissue instructions.
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Tue, 17 Apr 2012 02:34:33 -0400 |
Ryan C. Gordon |
arb1: Implemented CND opcode.
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Tue, 17 Apr 2012 02:22:08 -0400 |
Ryan C. Gordon |
arb1: Handle destination modifiers for TEXBEM/TEXBEML.
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Tue, 17 Apr 2012 00:07:33 -0400 |
Ryan C. Gordon |
First shot at GLSL/ARB1 support for TEXBEM and TEXBEML opcodes.
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Mon, 16 Apr 2012 23:46:42 -0400 |
Ryan C. Gordon |
Fixed arb1 version of ps_1_1 TEXLD opcode.
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Sun, 15 Apr 2012 05:52:03 -0400 |
Ryan C. Gordon |
Implement ps_1_1 TEX opcode for arb1 and glsl profiles.
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Sun, 15 Apr 2012 02:03:00 -0400 |
Ryan C. Gordon |
Cut-and-paste error.
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Sun, 15 Apr 2012 01:23:16 -0400 |
Ryan C. Gordon |
Fixed CND state validation for ps_1_1.
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Sun, 15 Apr 2012 01:07:45 -0400 |
Ryan C. Gordon |
Test for reading of uninitialized temp registers.
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Sun, 15 Apr 2012 01:08:24 -0400 |
Ryan C. Gordon |
Fail if Shader Model 1 pixel shaders don't write to r0.
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Sat, 14 Apr 2012 23:45:34 -0400 |
Ryan C. Gordon |
Note whether a given register was written to by the shader.
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Sat, 14 Apr 2012 23:23:25 -0400 |
Ryan C. Gordon |
Added some FIXMEs.
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Sat, 14 Apr 2012 17:14:50 -0400 |
Ryan C. Gordon |
Pixel Shader Model 1 writes color output to r0, not oC0. Deal with this.
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Fri, 13 Apr 2012 16:10:48 -0400 |
Ryan C. Gordon |
M4X4 opcode can actually overflow some string buffers.
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Fri, 13 Apr 2012 02:13:47 -0400 |
Ryan C. Gordon |
Fixed the GLSL LIT opcode.
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