Sun, 26 Apr 2020 22:35:13 -0400 |
Ethan Lee |
Put the vertex sampler offset firmly at TEXTURE16
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Sun, 26 Apr 2020 10:02:35 -0700 |
Ethan Lee |
Fix memory leak in mtlDeleteShader
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Sat, 25 Apr 2020 14:28:48 -0700 |
Ethan Lee |
C buildfix
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Sat, 25 Apr 2020 09:28:02 +0200 |
Martin Krošlák |
Add uniform block support for vulkan
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Fri, 24 Apr 2020 09:23:20 -0400 |
Ethan Lee |
Unused variables
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Fri, 24 Apr 2020 09:16:40 -0400 |
Ethan Lee |
Forgot to commit the new testparse...
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Fri, 24 Apr 2020 09:13:10 -0400 |
Ethan Lee |
Major refactor of the Effects API.
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Fri, 24 Apr 2020 09:05:12 -0400 |
Ethan Lee |
Use __cdecl instead of __stdcall
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Sun, 19 Apr 2020 11:49:16 -0400 |
Ethan Lee |
Skip Gestalt when min version is 10.5+
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Sat, 18 Apr 2020 20:00:35 -0400 |
Ethan Lee |
Buildfixes for CentOS, MinGW, osxcross
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Mon, 13 Apr 2020 22:14:42 -0400 |
Caleb Cornett |
iOS buildfixes
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Fri, 03 Apr 2020 12:40:20 -0400 |
Caleb Cornett |
Expose mtlShaderState to mojoshader_effects.h
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Thu, 02 Apr 2020 15:06:14 -0400 |
Ethan Lee |
VS2010 SDL_stdlib buildfixes
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Wed, 01 Apr 2020 17:23:22 -0400 |
Ethan Lee |
A few more stdlib macros for Apple
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Wed, 01 Apr 2020 17:12:48 -0400 |
Ethan Lee |
Add MOJOSHADER_USE_SDL_STDLIB, to avoid C runtime dependencies
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Wed, 01 Apr 2020 17:11:09 -0400 |
Ethan Lee |
Move buffer_find to assembler.c, it isn't actually common
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Wed, 01 Apr 2020 12:13:39 -0400 |
Ethan Lee |
-Wpedantic fixes
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Tue, 24 Mar 2020 21:17:37 -0400 |
Caleb Cornett |
VS2010 buildfixes
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Fri, 21 Feb 2020 00:37:06 -0500 |
Ethan Lee |
Use CMake built-in BUILD_SHARED_LIBS
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Mon, 27 Jan 2020 09:27:23 -0500 |
Ethan Lee |
Better value for max vertex_attrib_loc
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Mon, 27 Jan 2020 09:26:35 -0500 |
Ethan Lee |
Add FIXME for preshader output registers
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Sun, 12 Jan 2020 17:26:54 -0500 |
Ethan Lee |
-lobjc for Metal support
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Sun, 12 Jan 2020 11:39:49 -0500 |
Caleb Cornett |
Metal Effect support!
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Fri, 10 Jan 2020 05:55:05 +0100 |
Martin Krošlák |
Fix SPIR-V FS output locations with MRTs
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Thu, 09 Jan 2020 23:22:02 -0500 |
Ethan Lee |
spv_output_location for COLOR0+ pixel shader output
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Wed, 01 Jan 2020 10:58:53 -0500 |
Ethan Lee |
Happy New Year!
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Tue, 31 Dec 2019 12:58:06 -0500 |
Ethan Lee |
Add GLSPIRV profile, to allow for both GL- and VK-friendly SPIR-V output
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Tue, 31 Dec 2019 12:22:44 -0500 |
Martin Krošlák |
Add support for emitting SPIR-V shaders.
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Fri, 20 Dec 2019 15:52:48 -0500 |
Martin Krošlák |
Various style/redundancy fixes found during SPIR-V work
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Mon, 16 Dec 2019 00:08:35 -0500 |
Caleb Cornett |
MSVC buildfix (also removes redundant ES check)
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Thu, 05 Dec 2019 12:11:01 -0500 |
Caleb Cornett |
Replicate D3D's div by 0 behavior for RCP/RSQ (GLSL Edition)
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Fri, 29 Nov 2019 15:41:54 -0500 |
Caleb Cornett |
Fix point_size type for MSL
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Mon, 25 Nov 2019 20:21:41 -0500 |
Caleb Cornett |
Replicate D3D's div by 0 behavior for RCP/RSQ
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Sat, 23 Nov 2019 21:54:01 -0500 |
Caleb Cornett |
Copy mainfn when duplicating parsedata
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Wed, 20 Nov 2019 13:36:32 -0500 |
Caleb Cornett |
Handle MOJOSHADER_USAGE_NORMAL in Metal profile
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Wed, 30 Oct 2019 00:29:02 -0400 |
Ethan Lee |
USAGE_FOG is a float, not a vec4
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Tue, 29 Oct 2019 16:31:56 -0400 |
Ethan Lee |
Fix USAGE_FOG for glsles, index values > 0
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Sun, 25 Aug 2019 13:00:18 -0400 |
Ethan Lee |
Follow texture2DLod/ARB_shader_texture_lod spec more aggressively
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Wed, 21 Aug 2019 10:14:07 -0400 |
Ethan Lee |
Split up glsl_texld, dramatically simplifies texldd/texldl
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Wed, 21 Aug 2019 09:30:54 -0400 |
Katelyn Gadd |
GLSL: Implement texldl instruction
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Wed, 14 Aug 2019 09:33:57 -0400 |
Ethan Lee |
Remove the floor from vpos calculation
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Thu, 25 Jul 2019 15:20:34 -0400 |
Ethan Lee |
Replace glProgramViewportFlip with glProgramViewportInfo
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Thu, 25 Jul 2019 15:17:31 -0400 |
Ethan Lee |
Tabbing fix
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Tue, 09 Jul 2019 16:35:11 -0400 |
Ethan Lee |
Only use gl_TexCoord for index values < 4
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Wed, 29 May 2019 16:53:06 -0400 |
Ethan Lee |
Assert of unknown GLSL shader type (thanks Kate!)
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Wed, 29 May 2019 16:52:12 -0400 |
Ethan Lee |
Assert on unknown operand type (thanks Kate!)
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Wed, 29 May 2019 16:48:58 -0400 |
Ethan Lee |
Return statements for effectFind functions
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Mon, 27 May 2019 03:09:07 -0400 |
Ethan Lee |
Matrix members inside struct parameters are also valid
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Mon, 27 May 2019 03:08:46 -0400 |
Ethan Lee |
Return after printing gl_FrontFacing variable, it does not need a define
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Sat, 27 Apr 2019 17:03:28 -0400 |
Ethan Lee |
Disable COMPILER_SUPPORT by default
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Sat, 27 Apr 2019 22:57:40 +0200 |
Martin Krošlák |
Fixed macro clashing with crt function name in MSVC 2015 and newer.
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Tue, 23 Apr 2019 14:55:13 -0400 |
Ethan Lee |
Move the visibility pragmas below the includes.
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Tue, 23 Apr 2019 14:43:10 -0400 |
Caleb Cornett |
Reorganize profiles into their own files
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Tue, 23 Apr 2019 13:28:17 -0400 |
Ethan Lee |
VS2010 buildfixes
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Tue, 23 Apr 2019 01:42:58 -0400 |
Ethan Lee |
Skip GL_PROGRAM_POINT_SIZE for ES contexts
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Tue, 23 Apr 2019 01:00:59 -0400 |
Ethan Lee |
Copypaste typo fix
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Thu, 11 Apr 2019 11:20:47 -0400 |
Ethan Lee |
Apply some MSC_VER special cases to WIN32 as well (thanks Vincent!)
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Sun, 07 Apr 2019 00:19:10 -0400 |
Caleb Cornett |
Add PROFILE_GLSLES CMake option
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Wed, 06 Mar 2019 15:09:49 -0500 |
Ethan Lee |
gl_Position only works for POSITION0
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Mon, 18 Feb 2019 21:49:03 -0500 |
Ethan Lee |
iOS support (thanks Caleb!)
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