Sun, 19 Jul 2020 23:44:13 -0400 |
Ryan C. Gordon |
Correct the reported usage on SM1 vertex shader input registers.
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Tue, 07 Jul 2020 21:00:14 -0400 |
Caleb Cornett |
VS2010 buildfix
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Tue, 07 Jul 2020 19:25:47 -0400 |
Caleb Cornett |
Metal uniform buffer overhaul.
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Tue, 07 Jul 2020 17:44:32 -0400 |
Ethan Lee |
spirv: Fix bogus detection of PSIZE0
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Tue, 07 Jul 2020 17:19:45 -0400 |
Ethan Lee |
Add dynamic linking support for SPIR-V modules
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Mon, 06 Jul 2020 16:23:06 -0400 |
Evan Hemsley |
vulkan: Rework UBO allocation to use a single monolithic buffer
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Mon, 06 Jul 2020 12:51:28 -0400 |
Ethan Lee |
vulkan: Fix uniform buffer copies for bools
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Fri, 03 Jul 2020 10:43:01 -0400 |
Martin Krošlák |
spirv: Fix support for FOG1
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Thu, 02 Jul 2020 18:08:57 -0400 |
Martin Krošlák |
spirv: Fix texcoord use before load
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Thu, 02 Jul 2020 18:08:02 -0400 |
Ethan Lee |
Fix include path for vulkan.h
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Wed, 01 Jul 2020 04:29:09 -0400 |
Evan Hemsley |
Add support for Vulkan rendering.
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Thu, 25 Jun 2020 10:35:29 -0400 |
Ethan Lee |
Add getError to effectShaderContext
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Thu, 25 Jun 2020 10:10:52 -0400 |
Ethan Lee |
Improve error handling in Effect implementation
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Wed, 24 Jun 2020 21:13:32 -0400 |
Ethan Lee |
spirv: Fix asserts for pixel shader POSITION/PSIZE lengths
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Wed, 24 Jun 2020 21:02:33 -0400 |
Ethan Lee |
spirv: Rework attrib offset/length organization
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Wed, 24 Jun 2020 14:19:46 -0400 |
Ethan Lee |
Note the usage index range for MOJOSHADER_usage enum
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Wed, 24 Jun 2020 14:19:28 -0400 |
Ethan Lee |
spirv: Fix support for POSITION1+
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Wed, 24 Jun 2020 14:17:58 -0400 |
Ethan Lee |
spirv: Have separate VPOS paths for GL/VK
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Wed, 24 Jun 2020 12:45:53 -0400 |
Ethan Lee |
spirv: Allow COLOR usages to go up to 4, not just 2
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Wed, 24 Jun 2020 09:57:00 -0400 |
Caleb Cornett |
Disable D3D11 HLSL optimizations, as they break program behavior
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Wed, 03 Jun 2020 10:58:37 -0400 |
Bart van der Werf |
Fix vertex sampler reserved mask for 3D/cube textures
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Tue, 26 May 2020 08:08:52 -0400 |
Ethan Lee |
Undo SPIR-V vpFlip changes (use KHR_maintenance1 instead)
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Mon, 25 May 2020 21:43:12 -0400 |
Ethan Lee |
Copypaste error fix
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Mon, 25 May 2020 21:41:31 -0400 |
Ethan Lee |
Vulkan SPIR-V may want vpFlip as well
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Fri, 22 May 2020 14:17:09 -0400 |
Ethan Lee |
Include stdlib.h in SDL path, needed by Emscripten
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Thu, 21 May 2020 16:33:35 -0400 |
Ethan Lee |
Fix my typo in the D3D11 docs...
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Thu, 21 May 2020 12:00:55 -0400 |
Caleb Cornett |
Implement HLSL emitter, MOJOSHADER_d3d11 API
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Mon, 04 May 2020 09:55:32 -0400 |
Caleb Cornett |
Store pixel shader input attributes, add type data to vertex attributes
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Sun, 03 May 2020 09:52:42 +0200 |
Martin Krošlák |
Add descriptor set assignment
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Sat, 02 May 2020 18:29:29 -0400 |
Caleb Cornett |
metal: Set ctx to NULL after free
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Sun, 26 Apr 2020 22:35:13 -0400 |
Ethan Lee |
Put the vertex sampler offset firmly at TEXTURE16
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Sun, 26 Apr 2020 10:02:35 -0700 |
Ethan Lee |
Fix memory leak in mtlDeleteShader
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Sat, 25 Apr 2020 14:28:48 -0700 |
Ethan Lee |
C buildfix
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Sat, 25 Apr 2020 09:28:02 +0200 |
Martin Krošlák |
Add uniform block support for vulkan
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Fri, 24 Apr 2020 09:23:20 -0400 |
Ethan Lee |
Unused variables
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Fri, 24 Apr 2020 09:16:40 -0400 |
Ethan Lee |
Forgot to commit the new testparse...
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Fri, 24 Apr 2020 09:13:10 -0400 |
Ethan Lee |
Major refactor of the Effects API.
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Fri, 24 Apr 2020 09:05:12 -0400 |
Ethan Lee |
Use __cdecl instead of __stdcall
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Sun, 19 Apr 2020 11:49:16 -0400 |
Ethan Lee |
Skip Gestalt when min version is 10.5+
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Sat, 18 Apr 2020 20:00:35 -0400 |
Ethan Lee |
Buildfixes for CentOS, MinGW, osxcross
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Mon, 13 Apr 2020 22:14:42 -0400 |
Caleb Cornett |
iOS buildfixes
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Fri, 03 Apr 2020 12:40:20 -0400 |
Caleb Cornett |
Expose mtlShaderState to mojoshader_effects.h
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Thu, 02 Apr 2020 15:06:14 -0400 |
Ethan Lee |
VS2010 SDL_stdlib buildfixes
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Wed, 01 Apr 2020 17:23:22 -0400 |
Ethan Lee |
A few more stdlib macros for Apple
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Wed, 01 Apr 2020 17:12:48 -0400 |
Ethan Lee |
Add MOJOSHADER_USE_SDL_STDLIB, to avoid C runtime dependencies
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Wed, 01 Apr 2020 17:11:09 -0400 |
Ethan Lee |
Move buffer_find to assembler.c, it isn't actually common
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Wed, 01 Apr 2020 12:13:39 -0400 |
Ethan Lee |
-Wpedantic fixes
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Tue, 24 Mar 2020 21:17:37 -0400 |
Caleb Cornett |
VS2010 buildfixes
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Fri, 21 Feb 2020 00:37:06 -0500 |
Ethan Lee |
Use CMake built-in BUILD_SHARED_LIBS
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Mon, 27 Jan 2020 09:27:23 -0500 |
Ethan Lee |
Better value for max vertex_attrib_loc
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Mon, 27 Jan 2020 09:26:35 -0500 |
Ethan Lee |
Add FIXME for preshader output registers
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Sun, 12 Jan 2020 17:26:54 -0500 |
Ethan Lee |
-lobjc for Metal support
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Sun, 12 Jan 2020 11:39:49 -0500 |
Caleb Cornett |
Metal Effect support!
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Fri, 10 Jan 2020 05:55:05 +0100 |
Martin Krošlák |
Fix SPIR-V FS output locations with MRTs
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Thu, 09 Jan 2020 23:22:02 -0500 |
Ethan Lee |
spv_output_location for COLOR0+ pixel shader output
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Wed, 01 Jan 2020 10:58:53 -0500 |
Ethan Lee |
Happy New Year!
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Tue, 31 Dec 2019 12:58:06 -0500 |
Ethan Lee |
Add GLSPIRV profile, to allow for both GL- and VK-friendly SPIR-V output
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Tue, 31 Dec 2019 12:22:44 -0500 |
Martin Krošlák |
Add support for emitting SPIR-V shaders.
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Fri, 20 Dec 2019 15:52:48 -0500 |
Martin Krošlák |
Various style/redundancy fixes found during SPIR-V work
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Mon, 16 Dec 2019 00:08:35 -0500 |
Caleb Cornett |
MSVC buildfix (also removes redundant ES check)
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