Tue, 07 Jul 2020 21:00:14 -0400 Caleb Cornett VS2010 buildfix
Tue, 07 Jul 2020 19:25:47 -0400 Caleb Cornett Metal uniform buffer overhaul.
Tue, 07 Jul 2020 17:44:32 -0400 Ethan Lee spirv: Fix bogus detection of PSIZE0
Tue, 07 Jul 2020 17:19:45 -0400 Ethan Lee Add dynamic linking support for SPIR-V modules
Mon, 06 Jul 2020 16:23:06 -0400 Evan Hemsley vulkan: Rework UBO allocation to use a single monolithic buffer
Mon, 06 Jul 2020 12:51:28 -0400 Ethan Lee vulkan: Fix uniform buffer copies for bools
Fri, 03 Jul 2020 10:43:01 -0400 Martin Krošlák spirv: Fix support for FOG1
Thu, 02 Jul 2020 18:08:57 -0400 Martin Krošlák spirv: Fix texcoord use before load
Thu, 02 Jul 2020 18:08:02 -0400 Ethan Lee Fix include path for vulkan.h
Wed, 01 Jul 2020 04:29:09 -0400 Evan Hemsley Add support for Vulkan rendering.
Thu, 25 Jun 2020 10:35:29 -0400 Ethan Lee Add getError to effectShaderContext
Thu, 25 Jun 2020 10:10:52 -0400 Ethan Lee Improve error handling in Effect implementation
Wed, 24 Jun 2020 21:13:32 -0400 Ethan Lee spirv: Fix asserts for pixel shader POSITION/PSIZE lengths
Wed, 24 Jun 2020 21:02:33 -0400 Ethan Lee spirv: Rework attrib offset/length organization
Wed, 24 Jun 2020 14:19:46 -0400 Ethan Lee Note the usage index range for MOJOSHADER_usage enum
Wed, 24 Jun 2020 14:19:28 -0400 Ethan Lee spirv: Fix support for POSITION1+
Wed, 24 Jun 2020 14:17:58 -0400 Ethan Lee spirv: Have separate VPOS paths for GL/VK
Wed, 24 Jun 2020 12:45:53 -0400 Ethan Lee spirv: Allow COLOR usages to go up to 4, not just 2
Wed, 24 Jun 2020 09:57:00 -0400 Caleb Cornett Disable D3D11 HLSL optimizations, as they break program behavior
Wed, 03 Jun 2020 10:58:37 -0400 Bart van der Werf Fix vertex sampler reserved mask for 3D/cube textures
Tue, 26 May 2020 08:08:52 -0400 Ethan Lee Undo SPIR-V vpFlip changes (use KHR_maintenance1 instead)
Mon, 25 May 2020 21:43:12 -0400 Ethan Lee Copypaste error fix
Mon, 25 May 2020 21:41:31 -0400 Ethan Lee Vulkan SPIR-V may want vpFlip as well
Fri, 22 May 2020 14:17:09 -0400 Ethan Lee Include stdlib.h in SDL path, needed by Emscripten
Thu, 21 May 2020 16:33:35 -0400 Ethan Lee Fix my typo in the D3D11 docs...
Thu, 21 May 2020 12:00:55 -0400 Caleb Cornett Implement HLSL emitter, MOJOSHADER_d3d11 API
Mon, 04 May 2020 09:55:32 -0400 Caleb Cornett Store pixel shader input attributes, add type data to vertex attributes
Sun, 03 May 2020 09:52:42 +0200 Martin Krošlák Add descriptor set assignment
Sat, 02 May 2020 18:29:29 -0400 Caleb Cornett metal: Set ctx to NULL after free
Sun, 26 Apr 2020 22:35:13 -0400 Ethan Lee Put the vertex sampler offset firmly at TEXTURE16
Sun, 26 Apr 2020 10:02:35 -0700 Ethan Lee Fix memory leak in mtlDeleteShader
Sat, 25 Apr 2020 14:28:48 -0700 Ethan Lee C buildfix
Sat, 25 Apr 2020 09:28:02 +0200 Martin Krošlák Add uniform block support for vulkan
Fri, 24 Apr 2020 09:23:20 -0400 Ethan Lee Unused variables
Fri, 24 Apr 2020 09:16:40 -0400 Ethan Lee Forgot to commit the new testparse...
Fri, 24 Apr 2020 09:13:10 -0400 Ethan Lee Major refactor of the Effects API.
Fri, 24 Apr 2020 09:05:12 -0400 Ethan Lee Use __cdecl instead of __stdcall
Sun, 19 Apr 2020 11:49:16 -0400 Ethan Lee Skip Gestalt when min version is 10.5+
Sat, 18 Apr 2020 20:00:35 -0400 Ethan Lee Buildfixes for CentOS, MinGW, osxcross
Mon, 13 Apr 2020 22:14:42 -0400 Caleb Cornett iOS buildfixes
Fri, 03 Apr 2020 12:40:20 -0400 Caleb Cornett Expose mtlShaderState to mojoshader_effects.h
Thu, 02 Apr 2020 15:06:14 -0400 Ethan Lee VS2010 SDL_stdlib buildfixes
Wed, 01 Apr 2020 17:23:22 -0400 Ethan Lee A few more stdlib macros for Apple
Wed, 01 Apr 2020 17:12:48 -0400 Ethan Lee Add MOJOSHADER_USE_SDL_STDLIB, to avoid C runtime dependencies
Wed, 01 Apr 2020 17:11:09 -0400 Ethan Lee Move buffer_find to assembler.c, it isn't actually common
Wed, 01 Apr 2020 12:13:39 -0400 Ethan Lee -Wpedantic fixes
Tue, 24 Mar 2020 21:17:37 -0400 Caleb Cornett VS2010 buildfixes
Fri, 21 Feb 2020 00:37:06 -0500 Ethan Lee Use CMake built-in BUILD_SHARED_LIBS
Mon, 27 Jan 2020 09:27:23 -0500 Ethan Lee Better value for max vertex_attrib_loc
Mon, 27 Jan 2020 09:26:35 -0500 Ethan Lee Add FIXME for preshader output registers
Sun, 12 Jan 2020 17:26:54 -0500 Ethan Lee -lobjc for Metal support
Sun, 12 Jan 2020 11:39:49 -0500 Caleb Cornett Metal Effect support!
Fri, 10 Jan 2020 05:55:05 +0100 Martin Krošlák Fix SPIR-V FS output locations with MRTs
Thu, 09 Jan 2020 23:22:02 -0500 Ethan Lee spv_output_location for COLOR0+ pixel shader output
Wed, 01 Jan 2020 10:58:53 -0500 Ethan Lee Happy New Year!
Tue, 31 Dec 2019 12:58:06 -0500 Ethan Lee Add GLSPIRV profile, to allow for both GL- and VK-friendly SPIR-V output
Tue, 31 Dec 2019 12:22:44 -0500 Martin Krošlák Add support for emitting SPIR-V shaders.
Fri, 20 Dec 2019 15:52:48 -0500 Martin Krošlák Various style/redundancy fixes found during SPIR-V work
Mon, 16 Dec 2019 00:08:35 -0500 Caleb Cornett MSVC buildfix (also removes redundant ES check)
Thu, 05 Dec 2019 12:11:01 -0500 Caleb Cornett Replicate D3D's div by 0 behavior for RCP/RSQ (GLSL Edition)
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