Wed, 11 Nov 2020 15:09:32 -0500 Martin Krošlák spirv: Fix PointCoord input using vec4 instead of vec2 default tip
Tue, 10 Nov 2020 19:17:45 -0500 Ethan Lee Replace SWAPDBL loop with memcpy, fixes MinGW Win64
Fri, 23 Oct 2020 23:35:41 -0400 Ryan C. Gordon Fix caller-defined swizzles for Shader Model 1 shaders.
Thu, 22 Oct 2020 10:57:02 -0400 Evan Hemsley vulkan: Decouple block size from block increment
Thu, 15 Oct 2020 01:17:45 -0400 Ethan Lee D3D11: Increase bool uniform buffer size (thanks @jeffphilp!)
Thu, 15 Oct 2020 01:03:56 -0400 Ethan Lee Missed an increment...
Thu, 15 Oct 2020 00:57:03 -0400 Ethan Lee D3D11: bool constants are stored as int4 (thanks @jeffphilp!)
Wed, 14 Oct 2020 16:43:03 -0400 Ryan C. Gordon opengl: Don't assert if vs_flip_loc == -1.
Tue, 13 Oct 2020 01:23:44 -0400 Ryan C. Gordon glsl: better fix for incorrect SM1.1 defines.
Tue, 13 Oct 2020 01:23:19 -0400 Ryan C. Gordon Make sure attribute registers are declared correctly in weird SM1 case.
Tue, 13 Oct 2020 01:03:20 -0400 Ryan C. Gordon glsl: for SM1.1, don't add incorrect gl_TexCoord defines.
Tue, 13 Oct 2020 01:02:07 -0400 Ryan C. Gordon utils: Added testglcompile.c, to see if the GL accepts our generated shaders.
Mon, 12 Oct 2020 15:33:01 -0400 Ryan C. Gordon assembler: Don't lose the TEXBEM opcode in the special ps_1_1 TEX detection.
Fri, 02 Oct 2020 14:48:29 -0400 Ethan Lee d3d11: Fix possible leaks after compiling shaders
Wed, 30 Sep 2020 22:51:53 -0400 Evan Hemsley vulkan: Add support for multithreaded UBOs
Sun, 30 Aug 2020 21:35:31 -0400 Ethan Lee spirv: Separate pixel shader outputs from inputs, fix linker accordingly
Thu, 27 Aug 2020 17:18:38 -0400 Ethan Lee vulkan: Fix overlapping pixel/vertex shaders where one shader is NULL
Wed, 26 Aug 2020 14:37:18 -0400 Ethan Lee Write locations for SPIR-V pixel shader outputs
Tue, 25 Aug 2020 22:41:43 -0400 Ethan Lee Handle MOJOSHADER_USAGE_UNKNOWN in SPIR-V linker
Thu, 23 Jul 2020 18:16:22 -0400 Martin Krošlák Fix SM1 shaders on SPIR-V after TEX* opcodes changes:
Thu, 23 Jul 2020 05:12:09 -0400 Ryan C. Gordon assembler: set the default source arg swizzle to the correct value.
Mon, 20 Jul 2020 20:07:44 -0400 Ryan C. Gordon metal: Fix RCP and RSQ output to match GLSL.
Mon, 20 Jul 2020 20:07:06 -0400 Ryan C. Gordon d3d11: Only build the D3D11 glue code on Windows.
Mon, 20 Jul 2020 20:06:34 -0400 Ryan C. Gordon cmake: build the HLSL profile by default.
Mon, 20 Jul 2020 19:24:46 -0400 Ryan C. Gordon Rebuilt the lexer with a much newer re2c.
Mon, 20 Jul 2020 19:22:41 -0400 Ryan C. Gordon glsl: Correct RCP and RSQ output.
Mon, 20 Jul 2020 19:02:27 -0400 Ryan C. Gordon glsl: Fix compiler warning.
Mon, 20 Jul 2020 18:53:54 -0400 Ryan C. Gordon RSQ opcode requires replicate swizzle.
Mon, 20 Jul 2020 16:14:43 -0400 Ryan C. Gordon The assembler needs to accept an implicit ".x" swizzle on RCP's source arg.
Mon, 20 Jul 2020 15:37:27 -0400 Ryan C. Gordon Minor replicate_swizzle optimization.
(0) -1000 -300 -100 -50 -30 tip